Alex
Updated 18 hours agoSteamSteamJapanJapanM100%

kenken

Let's Do This
Rank 32LP 20,604
Last 108–2Last 2016–4
Winrate
61%
113W · 71L · 184 stored
Ranked matches
184
selected mode
Wins
113
Ranked
Losses
71
Ranked
Peak LP
20,684
Alex

Ranked LP · Alex

League points over time for this character

Latest game

VictoryCustom Room

Replay not requested
Mai
kenken · Mai
Juri
Opponent · Juriぶーちゃん

Playstyle reference

Habits vs top 30 Alex

Benchmark refreshed Sep 2, 2026, 1:21 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Alex
kenken’s Alex benchmark

Compared with the average habits of the top 30 sampled Alex players.

ゆーざー 2166 · Junior 2115 · きどーー 2110 · cream 2104 · Nemo1127 2086 · +25 others

Largest absolute differences first23 habits
HabitkenkenLegendsDifference LessLegendsMore
SA264.6%28.4%+36.3%
Drive Rush (cancel)4.1%33.0%-29.0%
SA118.3%43.0%-24.7%
SA311.0%22.1%-11.1%
Drive Arts23.0%14.2%+8.9%
Drive Rush (parry)14.0%8.2%+5.9%
Time cornered5.709.88-4.18
Drive Impact gauge4.7%1.7%+3.0%
Corner pressure7.409.01-1.61
Drive Guard15.6%14.1%+1.4%
Got thrown3.402.12+1.28
Drive Parry0.401.63-1.23
Drive Reversal1.400.47+0.93
Perfect Parry0.100.70-0.60
CA6.1%6.5%-0.4%
Throw techs0.700.48+0.22
Drive Impact0.300.20+0.10
Throw parries0.200.29-0.09
Punish Counters landed0.200.12+0.08
Got Punish Countered0.200.12+0.08
Stuns landed0.000.07-0.07
Got stunned0.000.05-0.05
Throws2.302.32-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Alex · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.12

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.12
    • Got Punish Countered: profile 0.5 · reference 0.12
  2. Review defensive decisions

    Drive Parry: profile 0.1 · reference 1.63

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.1 · reference 1.63
    • Perfect Parry: profile 0 · reference 0.7
    • Drive Reversal: profile 0.7 · reference 0.47
  3. Review close-range choices

    Throws: profile 3.5 · reference 2.32

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.5 · reference 2.32
    • Throw techs: profile 0.7 · reference 0.48
    • Got thrown: profile 3.2 · reference 2.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.8 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.8 · reference 0.2
    • Drive Impact gauge: profile 8.1% · reference 1.7%
  2. Use matchup records as scouting leads

    vs Char 253: 244 wins in 427 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 244 wins in 427 games
    • vs Luke: 81 wins in 115 games
    • vs Ed: 57 wins in 108 games
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 14 wins in 25 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 14 wins in 25 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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