Rashid
Updated 3 hours agoSteamSteamJapanJapanC100%

kawayuuuu

GIVES YOU WINGS.
Rank 36MR 1,360#571,924
Last 108–2+45Last 2011–9+13
Winrate
55%
16W · 13L · 29 stored
Ranked matches
29
selected mode
Wins
16
Ranked
Losses
13
Ranked
Peak MR
1,422
Rashid

Ranked MR · Rashid

29 local · 0 imported · 29 on chart · 29 battles stored

Latest game

VictoryRanked

Replay not requested
Rashid
kawayuuuu · Rashid
Terry
Opponent · Terry督促状黄色

Playstyle reference

Habits vs top 30 Rashid

Benchmark refreshed Sep 12, 2026, 7:15 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Rashid
kawayuuuu’s Rashid benchmark

Compared with the average habits of the top 30 sampled Rashid players.

Nth_satoru 2314 · TsuneHERO 2246 · とす__ 2217 · 山田の隣 2148 · Dual_Kevin 2128 · +25 others

Largest absolute differences first23 habits
HabitkawayuuuuLegendsDifference LessLegendsMore
Drive Arts11.5%20.1%-8.5%
SA129.1%22.7%+6.4%
Drive Rush (cancel)37.7%32.1%+5.6%
SA311.7%16.6%-5.0%
Corner pressure12.6015.02-2.42
Drive Impact gauge3.0%2.0%+1.0%
Time cornered10.409.52+0.88
CA3.9%4.7%-0.8%
Got thrown2.802.05+0.75
SA255.3%56.0%-0.7%
Throw techs0.900.37+0.53
Drive Guard12.6%13.0%-0.4%
Perfect Parry0.200.61-0.41
Throws3.002.64+0.36
Drive Reversal0.500.31+0.19
Drive Rush (parry)7.6%7.4%+0.1%
Throw parries0.400.28+0.12
Stuns landed0.000.10-0.10
Got Punish Countered0.200.11+0.09
Got stunned0.000.08-0.08
Punish Counters landed0.200.13+0.07
Drive Parry1.701.77-0.07
Drive Impact0.300.25+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Rashid · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
    • Punish Counters landed: profile 0.2 · reference 0.13
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.25

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.25
    • Drive Impact gauge: profile 3% · reference 2%
  3. Review close-range choices

    Throws: profile 3 · reference 2.64

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3 · reference 2.64
    • Throw techs: profile 0.9 · reference 0.37

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 42 wins in 96 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 42 wins in 96 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 16 wins in 29 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 16 wins in 29 games
  3. Probe defense before committing

    Throw techs: profile 0.9 · reference 0.37

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Throw techs: profile 0.9 · reference 0.37
    • Got thrown: profile 2.8 · reference 2.05

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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