Luke
SteamSteamJapanJapanC100%

karinto

Let's Do This
Rank 40
MR 1,634#48,473
Last 107–3+40Last 2011–9+22
Winrate
59%
16W · 11L · 27 stored
Ranked matches
27
selected mode
Wins
16
Ranked
Losses
11
Ranked
Peak MR
1,646
Luke

Ranked MR · Luke

27 local · 0 imported · 27 on chart · 113 battles stored

Latest game

VictoryRanked

Replay not requested
Luke
karinto · Luke
Jamie
Opponent · Jamieわびさびなすび

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 14, 2026, 4:27 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
karinto’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

jazzzzy 2275 · kuromame 2251 · ChrisWong 2223 · watyawacha 2212 · コウキ_ルーク使いの人 2206 · +25 others

Largest absolute differences first23 habits
HabitkarintoLegendsDifference LessLegendsMore
SA346.8%33.7%+13.1%
SA214.5%26.9%-12.4%
SA119.4%30.0%-10.7%
CA19.4%9.4%+9.9%
Drive Arts8.8%16.3%-7.5%
Corner pressure11.3013.81-2.51
Drive Guard11.7%13.7%-2.0%
Drive Rush (cancel)38.3%37.0%+1.3%
Drive Parry0.701.87-1.17
Drive Rush (parry)8.9%7.7%+1.1%
Got thrown3.202.11+1.09
Drive Impact gauge2.2%1.4%+0.8%
Throws3.102.35+0.75
Time cornered8.108.85-0.75
Perfect Parry0.300.77-0.47
Throw techs0.200.46-0.26
Drive Reversal0.400.22+0.18
Drive Impact0.300.20+0.10
Got stunned0.100.07+0.03
Stuns landed0.100.08+0.02
Throw parries0.200.21-0.01
Got Punish Countered0.100.09+0.01
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.2% · reference 1.4%
  2. Review close-range choices

    Throws: profile 3.1 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.1 · reference 2.43
    • Throw techs: profile 0.2 · reference 0.37
    • Got thrown: profile 3.2 · reference 2.01
  3. Trace how you lose or gain space

    Corner pressure: profile 11.3 · reference 13.55

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 11.3 · reference 13.55
    • Time cornered: profile 8.1 · reference 8.74

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.2% · reference 1.4%
  2. Probe defense before committing

    Drive Parry: profile 0.7 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.8
    • Perfect Parry: profile 0.3 · reference 0.69
    • Drive Reversal: profile 0.4 · reference 0.2
  3. Test the close-range pattern

    Throws: profile 3.1 · reference 2.43

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.1 · reference 2.43
    • Throw techs: profile 0.2 · reference 0.37
    • Got thrown: profile 3.2 · reference 2.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 113 of 113 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
54games
Losses
59games
Draws
0games
Games
113games
Win rate (draw = half win)
47.79%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

21 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 21 rows on page 1; 21 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke1,634139,042
Details for Current saved character ratings, row 2
Character ID
2
Manon0-1
Details for Current saved character ratings, row 3
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 4
Character ID
6
JP0-1
Details for Current saved character ratings, row 5
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 6
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 7
Character ID
9
Ken0-1
Details for Current saved character ratings, row 8
Character ID
10
Lily0-1
Details for Current saved character ratings, row 9
Character ID
12
Blanka0-1
Details for Current saved character ratings, row 10
Character ID
15
Juri0-1
Details for Current saved character ratings, row 11
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 12
Character ID
17
Guile0-1
Details for Current saved character ratings, row 13
Character ID
18
Ed0-1
Details for Current saved character ratings, row 14
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 15
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 16
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 17
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 18
Character ID
25
Terry0-1
Details for Current saved character ratings, row 19
Character ID
27
C. Viper0-1
Details for Current saved character ratings, row 20
Character ID
30
Random0-1
Details for Current saved character ratings, row 21
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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