Latest game
DEkamet

Ranked MR
40 local · 0 imported · 40 on chart · 40 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Dee Jay
Benchmark refreshed Sep 15, 2026, 7:28 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | kamet | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 10.4% | 33.3% | -22.9% | |
| SA2 | 46.3% | 23.8% | +22.5% | |
| Drive Arts | 16.7% | 25.1% | -8.4% | |
| Drive Rush (parry) | 12.2% | 9.1% | +3.1% | |
| Drive Rush (cancel) | 25.3% | 22.8% | +2.5% | |
| CA | 11.9% | 9.9% | +2.0% | |
| SA3 | 31.3% | 33.0% | -1.7% | |
| Corner pressure | 11.00 | 12.34 | -1.34 | |
| Time cornered | 10.60 | 9.45 | +1.15 | |
| Drive Guard | 16.0% | 14.9% | +1.1% | |
| Drive Parry | 1.10 | 1.67 | -0.57 | |
| Throws | 3.00 | 2.52 | +0.48 | |
| Perfect Parry | 0.20 | 0.55 | -0.35 | |
| Throw parries | 0.00 | 0.27 | -0.27 | |
| Drive Impact gauge | 1.3% | 1.5% | -0.3% | |
| Throw techs | 0.30 | 0.46 | -0.16 | |
| Drive Reversal | 0.30 | 0.18 | +0.12 | |
| Drive Impact | 0.10 | 0.20 | -0.10 | |
| Got Punish Countered | 0.20 | 0.10 | +0.10 | |
| Got thrown | 2.30 | 2.22 | +0.08 | |
| Stuns landed | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Punish Counters landed | 0.10 | 0.12 | -0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Local matchups
From stored matches · Community W/R from Capcom’s monthly matchup data (mirrors and new characters may be missing)
| Record | |||||
|---|---|---|---|---|---|
| CClassic | 1W · 4L | 20.0% | 42.3% | 5 | |
| CClassic | 4W · 1L | 80.0% | 50.0% | 5 | |
| CClassic | 4W · 1L | 80.0% | 50.0% | 5 | |
| MModern | 2W · 1L | 66.7% | 57.1% | 3 | |
| CClassic | 1W · 2L | 33.3% | 57.1% | 3 | |
| CClassic | 2W · 1L | 66.7% | 38.3% | 3 | |
| MModern | 2W · 1L | 66.7% | 54.2% | 3 | |
| CClassic | 1W · 2L | 33.3% | 47.6% | 3 | |
| CClassic | 1W · 2L | 33.3% | — | 3 | |
| CClassic | 2W · 0L | 100.0% | 52.7% | 2 | |
| MModern | 0W · 2L | 0.0% | 47.6% | 2 | |
| CClassic | 1W · 0L | 100.0% | 50.2% | 1 | |
| MModern | 0W · 1L | 0.0% | — | 1 | |
? Random | CClassic | 1W · 0L | 100.0% | — | 1 |
Public statistics and datasets
Public CFN identity, current character ratings, official mode totals and results in the stored match sample for this Street Fighter 6 player.
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.
Last saved update: 2026-09-16T14:10:55.539Z. Sample: 40 of 40 stored matches.
| Winsgames | Lossesgames | Drawsgames | Gamesgames | Win rate (draw = half win)percent |
|---|---|---|---|---|
| 22 | 18 | 0 | 40 | 55.00000000000001 |
| Character IDidentifier | Charactertext | Master RatingMR points | League PointsLP points |
|---|---|---|---|
| 1 | Ryu | 0 | -1 |
| 6 | Zangief | 0 | -1 |
| 8 | Dhalsim | 0 | -1 |
| 10 | Ken | 0 | -1 |
| 11 | Dee Jay | 1489 | 207051 |
| 15 | Blanka | 0 | -1 |
| 20 | E. Honda | 0 | -1 |
| 22 | Akuma | 0 | -1 |
| 26 | M. Bison | 0 | -1 |
| 29 | Elena | 0 | -1 |
| 30 | C. Viper | 0 | -1 |
| 31 | Alex | 0 | -1 |
| 254 | Random | 0 | -1 |

