Alex
Updated 1 week agoSteamSteamJapanJapanC100%

kai03

Let's Do This
Rank 41
MR 1,700#30,967
Last 106–4+18Last 2014–6+75
Winrate
59%
38W · 26L · 64 stored
Ranked matches
64
selected mode
Wins
38
Ranked
Losses
26
Ranked
Peak MR
1,739
Alex

Ranked MR · Alex

51 local · 0 imported · 51 on chart · 64 battles stored

Latest game

VictoryRanked

Replay not requested
Alex
kai03 · Alex
Jamie
Opponent · Jamie砂漠の王

Playstyle reference

Habits vs top — Alex

Loading Alex…

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ingrid · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 2 · reference 1.51

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2 · reference 1.51
    • Perfect Parry: profile 0.9 · reference 0.5
    • Drive Reversal: profile 0.1 · reference 0.3
  2. Find the cause of punish events

    Punish Counters landed: profile 0.1 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.1 · reference 0.13
    • Got Punish Countered: profile 0.1 · reference 0.08
  3. Give each meter spend a purpose

    SA2: profile 83.1% · reference 57%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 83.1% · reference 57%
    • SA3: profile 2.2% · reference 15%
    • Drive Arts: profile 8.2% · reference 27.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.27
    • Drive Impact gauge: profile 0.4% · reference 2.1%
  2. Test the close-range pattern

    Throws: profile 4.2 · reference 2.31

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 4.2 · reference 2.31
    • Got thrown: profile 2.9 · reference 2.13
  3. Build pressure without overextending

    Time cornered: profile 13.5 · reference 10.23

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 13.5 · reference 10.23
    • Corner pressure: profile 7.8 · reference 11.85

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 64 of 64 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
38games
Losses
26games
Draws
0games
Games
64games
Win rate (draw = half win)
59.38%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

19 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 19 rows on page 1; 19 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke1,50025,038
Details for Current saved character ratings, row 2
Character ID
2
Manon0-1
Details for Current saved character ratings, row 3
Character ID
5
Cammy0-1
Details for Current saved character ratings, row 4
Character ID
9
Ken0-1
Details for Current saved character ratings, row 5
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 6
Character ID
11
Juri0-1
Details for Current saved character ratings, row 7
Character ID
16
Ed0-1
Details for Current saved character ratings, row 8
Character ID
19
Jamie019,036
Details for Current saved character ratings, row 9
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 10
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 11
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 12
Character ID
26
Terry0-1
Details for Current saved character ratings, row 13
Character ID
27
Mai0-1
Details for Current saved character ratings, row 14
Character ID
28
Elena0-1
Details for Current saved character ratings, row 15
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 16
Character ID
30
Alex1,700273,722
Details for Current saved character ratings, row 17
Character ID
31
Ingrid1,718195,103
Details for Current saved character ratings, row 18
Character ID
32
Yasmine1,50228,070
Details for Current saved character ratings, row 19
Character ID
33
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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