Yasmine
Updated 3 days agoCrossPlatformCrossPlatformJapanJapanClub · EndlesswaltzC100%

isono

Prepping for my Debut
Rank 34
LP 22,600
Last 106–4Last 2011–9
Winrate
53%
33W · 29L · 62 stored
Ranked matches
62
selected mode
Wins
33
Ranked
Losses
29
Ranked
Peak LP
22,600
Yasmine

Ranked LP · Yasmine

League points over time for this character

Not enough ranked LP points in this range yet.

Latest game

VictoryRanked

Replay not requested
Yasmine
isono · Yasmine
JP
Opponent · JPはせがわ

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
isono’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitisonoLegendsDifference LessLegendsMore
SA253.7%24.2%+29.5%
SA17.4%30.9%-23.5%
Drive Rush (cancel)12.0%29.7%-17.7%
SA322.2%35.7%-13.4%
Drive Arts25.5%17.5%+8.0%
CA16.7%9.2%+7.5%
Corner pressure8.8013.01-4.21
Drive Rush (parry)4.9%8.4%-3.5%
Drive Guard11.1%14.5%-3.5%
Time cornered6.409.07-2.67
Drive Impact gauge2.5%1.4%+1.2%
Got thrown3.302.34+0.96
Perfect Parry0.100.70-0.60
Drive Parry1.501.90-0.40
Drive Reversal0.600.23+0.37
Throws2.202.52-0.32
Got Punish Countered0.300.06+0.24
Punish Counters landed0.300.10+0.20
Throw parries0.100.23-0.13
Drive Impact0.300.17+0.13
Throw techs0.400.48-0.08
Stuns landed0.000.08-0.08
Got stunned0.000.06-0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.4 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.06
    • Punish Counters landed: profile 0.3 · reference 0.09
  2. Review defensive decisions

    Drive Reversal: profile 0.5 · reference 0.24

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.24
  3. Review close-range choices

    Got thrown: profile 3.5 · reference 2.31

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 3.5 · reference 2.31
    • Throws: profile 2.2 · reference 2.59

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 11, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.4 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.4 · reference 0.06
  2. Test the close-range pattern

    Got thrown: profile 3.5 · reference 2.31

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 3.5 · reference 2.31
    • Throws: profile 2.2 · reference 2.59
  3. Probe defense before committing

    Drive Reversal: profile 0.5 · reference 0.24

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.5 · reference 0.24
    • Drive Parry: profile 1.9 · reference 1.96

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 11, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 180 of 180 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
82games
Losses
98games
Draws
0games
Games
180games
Win rate (draw = half win)
45.56%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

29 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 29 rows on page 1; 29 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 7
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 8
Character ID
9
Ken014,301
Details for Current saved character ratings, row 9
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 10
Character ID
11
Lily0-1
Details for Current saved character ratings, row 11
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 12
Character ID
13
Blanka0-1
Details for Current saved character ratings, row 13
Character ID
15
Juri0-1
Details for Current saved character ratings, row 14
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 15
Character ID
17
Guile0-1
Details for Current saved character ratings, row 16
Character ID
18
Ed0-1
Details for Current saved character ratings, row 17
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 18
Character ID
20
Jamie0-1
Details for Current saved character ratings, row 19
Character ID
21
Akuma0-1
Details for Current saved character ratings, row 20
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 21
Character ID
25
M. Bison0-1
Details for Current saved character ratings, row 22
Character ID
26
Terry0-1
Details for Current saved character ratings, row 23
Character ID
27
Elena0-1
Details for Current saved character ratings, row 24
Character ID
29
C. Viper0-1
Details for Current saved character ratings, row 25
Character ID
30
Alex0-1
Details for Current saved character ratings, row 26
Character ID
31
Ingrid0-1
Details for Current saved character ratings, row 27
Character ID
32
Yasmine022,600
Details for Current saved character ratings, row 28
Character ID
33
Random0-1
Details for Current saved character ratings, row 29
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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