M
CrossPlatformJapanClub · YAMASHIisDOUZYOC100%

imoizaa

Eager to Please

Good Luck, Have Fun

R34
LP 22,860
Last 106–4Last 2010–10
Winrate
42%
13W · 18L · 31 stored
Ranked matches
31
selected mode
Wins
13
Ranked
Losses
18
Ranked
Peak LP
22,950
Mai

Ranked LP · Mai

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Mこむぎっくす · Mai
ZOpponent · Zangief皓翔翔翔

Playstyle reference

Habits vs top 30 Mai

Benchmark refreshed Sep 13, 2026, 7:18 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

M
imoizaa’s Mai benchmark

Compared with the average habits of the top 30 sampled Mai players.

世界無二Ryukichi 2222 · ll Moke ll 2183 · Askey 2153 · sngv 2145 · 【ざぶ】 2136 · +25 others

Largest absolute differences first23 habits
HabitimoizaaLegendsDifference LessLegendsMore
Drive Arts10.2%22.7%-12.6%
SA328.2%18.6%+9.5%
SA214.6%20.2%-5.6%
SA151.5%54.6%-3.1%
Drive Impact gauge3.6%1.3%+2.2%
Drive Guard11.3%13.4%-2.1%
Time cornered7.409.32-1.92
Drive Parry0.601.87-1.27
Drive Rush (parry)8.7%7.5%+1.3%
Throws3.602.49+1.11
Drive Rush (cancel)30.3%29.4%+0.9%
Drive Reversal1.100.19+0.91
CA5.8%6.6%-0.8%
Corner pressure12.2012.99-0.79
Perfect Parry0.000.70-0.70
Got thrown1.702.23-0.53
Got Punish Countered0.300.07+0.23
Throw parries0.100.26-0.16
Throw techs0.300.46-0.16
Drive Impact0.300.19+0.11
Punish Counters landed0.200.10+0.10
Stuns landed0.000.06-0.06
Got stunned0.100.05+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Mai · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 1.1 · reference 0.18

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 1.1 · reference 0.18
    • Drive Parry: profile 0.6 · reference 1.97
    • Perfect Parry: profile 0 · reference 0.73
  2. Find the cause of punish events

    Got Punish Countered: profile 0.3 · reference 0.07

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.07
    • Punish Counters landed: profile 0.2 · reference 0.11
  3. Give each meter spend a purpose

    Drive Arts: profile 10.2% · reference 21.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 10.2% · reference 21.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Probe defense before committing

    Drive Reversal: profile 1.1 · reference 0.18

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 1.1 · reference 0.18
    • Drive Parry: profile 0.6 · reference 1.97
    • Perfect Parry: profile 0 · reference 0.73
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.3 · reference 0.07

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.3 · reference 0.07
    • Punish Counters landed: profile 0.2 · reference 0.11
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 10 wins in 24 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 10 wins in 24 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 31 of 31 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
13games
Losses
18games
Draws
0games
Games
31games
Win rate (draw = half win)
41.94%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

7 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 7 rows on page 1; 7 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu0-1
Details for Current saved character ratings, row 1
Character ID
1
Luke015,400
Details for Current saved character ratings, row 2
Character ID
2
Cammy015,400
Details for Current saved character ratings, row 3
Character ID
9
Ken0-1
Details for Current saved character ratings, row 4
Character ID
10
Akuma0-1
Details for Current saved character ratings, row 5
Character ID
22
Terry0-1
Details for Current saved character ratings, row 6
Character ID
27
Mai022,860
Details for Current saved character ratings, row 7
Character ID
28
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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