Marisa
CrossPlatformCrossPlatformJapanJapanM100%

ichi

Millennium Gladiator
Rank 36MR 1,563#117,042
Last 104–6-13Last 2010–10-5
Winrate
53%
36W · 32L · 68 stored
Ranked matches
68
selected mode
Wins
36
Ranked
Losses
32
Ranked
Peak MR
1,671
Marisa

Ranked MR · Marisa

68 local · 0 imported · 68 on chart · 68 battles stored

Latest game

DefeatRanked

Replay not requested
Marisa
ichi · Marisa
Marisa
Opponent · MarisaNyang-Punch

Playstyle reference

Habits vs top 30 Marisa

Benchmark refreshed Sep 12, 2026, 4:25 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Marisa
ichi’s Marisa benchmark

Compared with the average habits of the top 30 sampled Marisa players.

Tucker Ducker 2225 · karura 2205 · jjnj 2164 · kurobuchi_b09 2158 · 紺外郎/Kon_Uiro 2129 · +25 others

Largest absolute differences first23 habits
HabitichiLegendsDifference LessLegendsMore
CA30.2%7.3%+22.9%
SA123.3%41.8%-18.5%
SA214.0%18.1%-4.2%
Drive Arts16.8%19.0%-2.2%
Corner pressure8.7010.02-1.32
Drive Impact gauge2.6%1.8%+0.8%
Time cornered8.507.86+0.64
Throw techs0.100.54-0.44
Drive Rush (cancel)29.7%29.3%+0.4%
Perfect Parry0.200.59-0.39
SA332.6%32.8%-0.2%
Drive Rush (parry)8.7%8.9%-0.2%
Drive Parry1.701.56+0.14
Drive Guard14.4%14.5%-0.1%
Throw parries0.400.28+0.12
Punish Counters landed0.200.11+0.09
Got stunned0.100.03+0.07
Drive Reversal0.400.33+0.07
Throws2.002.03-0.03
Got Punish Countered0.100.11-0.01
Stuns landed0.100.09+0.01
Got thrown2.202.20+0.00
Drive Impact0.200.20+0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Marisa · Latest 100

What to improve

  1. Review defensive decisions

    Perfect Parry: profile 0.2 · reference 0.6

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.2 · reference 0.6
    • Throw techs: profile 0.1 · reference 0.52
  2. Give each meter spend a purpose

    SA1: profile 23.3% · reference 35.7%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 23.3% · reference 35.7%
    • SA2: profile 14% · reference 20.9%
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.2
    • Drive Impact gauge: profile 2.6% · reference 1.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.2 · reference 0.12

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.12
  2. Adapt to the visible gauge

    CA: profile 30.2% · reference 9%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • CA: profile 30.2% · reference 9%
    • SA3: profile 32.6% · reference 34.5%
  3. Build pressure without overextending

    Corner pressure: profile 8.7 · reference 10.2

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 8.7 · reference 10.2
    • Time cornered: profile 8.5 · reference 8.39

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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