Ken
Updated 7 hours agoSteamSteamBrazilBrazilClub · JogabilidojoC100%

hizu_火

Let's Do This
Rank 26LP 13,322
Last 106–4Last 2015–5
Winrate
66%
47W · 24L · 71 stored
Ranked matches
71
selected mode
Wins
47
Ranked
Losses
24
Ranked
Peak LP
13,912
Ken

Ranked LP · Ken

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Luke
hizu_火 · Luke
Ken
Opponent · KenShogun762

Playstyle reference

Habits vs top 30 Ken

Benchmark refreshed Sep 11, 2026, 7:22 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ken
hizu_火’s Ken benchmark

Compared with the average habits of the top 30 sampled Ken players.

shion 2255 · orarin 2235 · ゴトーー 2215 · naruo 2185 · 一瞬一瞬 2177 · +25 others

Largest absolute differences first23 habits
Habithizu_火LegendsDifference LessLegendsMore
SA364.3%35.8%+28.5%
Drive Impact gauge27.3%1.4%+25.9%
SA25.7%25.9%-20.2%
Drive Rush (cancel)18.4%38.2%-19.8%
SA117.1%27.3%-10.1%
Drive Guard6.5%12.7%-6.3%
Time cornered4.308.95-4.65
Corner pressure9.9013.12-3.22
Drive Rush (parry)3.6%6.8%-3.2%
Drive Arts17.6%14.9%+2.7%
Drive Impact2.400.19+2.21
CA12.9%11.0%+1.8%
Punish Counters landed1.300.10+1.20
Drive Parry0.701.89-1.19
Got Punish Countered0.900.08+0.82
Perfect Parry0.100.84-0.74
Throws3.002.57+0.43
Got thrown2.602.26+0.34
Drive Reversal0.000.23-0.23
Stuns landed0.200.07+0.13
Throw parries0.100.21-0.11
Throw techs0.500.44+0.06
Got stunned0.000.05-0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ken · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 1.3 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 1.3 · reference 0.1
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 2.4 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 2.4 · reference 0.19
    • Drive Impact gauge: profile 27.3% · reference 1.4%
  3. Give each meter spend a purpose

    SA3: profile 64.3% · reference 35.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 64.3% · reference 35.8%
    • SA2: profile 5.7% · reference 25.9%
    • SA1: profile 17.1% · reference 27.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ken: 25 wins in 47 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ken: 25 wins in 47 games
    • vs Ryu: 15 wins in 25 games
    • vs Akuma: 8 wins in 23 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 15, 2026 · AI: dots-studio/dots-3-note-preview:free

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