Luke
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanM100%

hiro

Battle Routine, Set!
Rank 36
MR 1,380#529,885
Last 102–8-49Last 209–11-21
Winrate
52%
17W · 16L · 33 stored
Ranked matches
33
selected mode
Wins
17
Ranked
Losses
16
Ranked
Peak MR
1,454
Luke

Ranked MR · Luke

33 local · 0 imported · 33 on chart · 51 battles stored

Latest game

DefeatRanked

Replay not requested
Luke
hiro · Luke
Alex
Opponent · Alex超人力霸王阿力克斯

Playstyle reference

Habits vs top 30 Luke

Benchmark refreshed Sep 14, 2026, 4:27 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Luke
hiro’s Luke benchmark

Compared with the average habits of the top 30 sampled Luke players.

jazzzzy 2275 · kuromame 2251 · ChrisWong 2223 · watyawacha 2212 · コウキ_ルーク使いの人 2206 · +25 others

Largest absolute differences first23 habits
HabithiroLegendsDifference LessLegendsMore
SA22.1%26.9%-24.8%
SA358.3%33.7%+24.6%
CA25.0%9.4%+15.6%
SA114.6%30.0%-15.4%
Drive Arts8.5%16.3%-7.9%
Time cornered13.808.85+4.95
Corner pressure9.6013.81-4.21
Drive Rush (cancel)34.5%37.0%-2.5%
Drive Guard11.4%13.7%-2.3%
Drive Rush (parry)6.0%7.7%-1.8%
Got thrown3.402.11+1.29
Throw techs1.700.46+1.24
Drive Impact gauge1.9%1.4%+0.5%
Got Punish Countered0.500.09+0.41
Perfect Parry0.400.77-0.37
Drive Reversal0.000.22-0.22
Drive Impact0.300.20+0.10
Punish Counters landed0.200.10+0.10
Drive Parry1.801.87-0.07
Got stunned0.000.07-0.07
Throws2.302.35-0.05
Stuns landed0.100.08+0.02
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.06

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.06
  2. Review close-range choices

    Throw techs: profile 1.7 · reference 0.37

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1.7 · reference 0.37
    • Got thrown: profile 3.4 · reference 2.01
  3. Trace how you lose or gain space

    Time cornered: profile 13.8 · reference 8.74

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 13.8 · reference 8.74
    • Corner pressure: profile 9.6 · reference 13.55

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.5 · reference 0.06

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.06
  2. Test the close-range pattern

    Throw techs: profile 1.7 · reference 0.37

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 1.7 · reference 0.37
    • Got thrown: profile 3.4 · reference 2.01
  3. Build pressure without overextending

    Time cornered: profile 13.8 · reference 8.74

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 13.8 · reference 8.74
    • Corner pressure: profile 9.6 · reference 13.55

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Public data

Public statistics and datasets

Results from 51 of 51 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
26games
Losses
25games
Draws
0games
Games
51games
Win rate (draw = half win)
50.98%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

6 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 6 rows on page 1; 6 rows total.
CharacterMRMR pointsLPLP pointsDetails
Luke1,380162,132
Details for Current saved character ratings, row 1
Character ID
2
E. Honda0-1
Details for Current saved character ratings, row 2
Character ID
20
Terry0-1
Details for Current saved character ratings, row 3
Character ID
27
Mai0-1
Details for Current saved character ratings, row 4
Character ID
28
Elena0-1
Details for Current saved character ratings, row 5
Character ID
29
Random0-1
Details for Current saved character ratings, row 6
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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