Yasmine
Updated 23 hours agoSteamSteamJapanJapanC100%

hidepon_PC

Hair-Raising Fighter
Rank 36MR 1,473#396,969
Last 104–3+5Last 204–3+5
Winrate
57%
4W · 3L · 7 stored
Ranked matches
7
selected mode
Wins
4
Ranked
Losses
3
Ranked
Peak MR
1,475
Yasmine

Ranked MR · Yasmine

7 local · 0 imported · 7 on chart · 103 battles stored

Latest game

VictoryCasual

Replay not requested
Yasmine
hidepon_PC · Yasmine
Alex
Opponent · Alex犯戒番茄

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
hidepon_PC’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
Habithidepon_PCLegendsDifference LessLegendsMore
Drive Arts8.7%17.5%-8.8%
SA341.1%35.7%+5.4%
SA126.0%30.9%-4.9%
Drive Guard18.4%14.5%+3.8%
Drive Rush (parry)11.5%8.4%+3.1%
Drive Rush (cancel)32.4%29.7%+2.7%
Corner pressure10.9013.01-2.11
Drive Impact gauge3.3%1.4%+1.9%
Throws3.502.52+0.98
SA223.3%24.2%-0.9%
Perfect Parry0.200.70-0.50
Drive Parry2.301.90+0.40
CA9.6%9.2%+0.4%
Got thrown2.102.34-0.24
Got Punish Countered0.200.06+0.14
Time cornered9.209.07+0.13
Drive Impact0.300.17+0.13
Punish Counters landed0.200.10+0.10
Throw techs0.400.48-0.08
Got stunned0.100.06+0.04
Throw parries0.200.23-0.03
Drive Reversal0.200.23-0.03
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Yasmine · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.19
    • Drive Impact gauge: profile 4.2% · reference 1.4%
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.09
    • Got Punish Countered: profile 0.2 · reference 0.06
  3. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.74

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.74
    • Drive Parry: profile 2 · reference 1.96
    • Drive Reversal: profile 0.3 · reference 0.24

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Marisa: 13 wins in 36 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Marisa: 13 wins in 36 games
    • vs Akuma: 50 wins in 102 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage