Latest game
hello
None
Ranked MR
96 local · 0 imported · 96 on chart · 124 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Chun-Li
Benchmark refreshed Sep 14, 2026, 10:23 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | hello | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 19.5% | 33.0% | -13.5% | |
| CA | 19.5% | 8.5% | +11.0% | |
| SA3 | 33.3% | 25.9% | +7.4% | |
| SA2 | 27.6% | 32.6% | -5.0% | |
| Drive Arts | 10.7% | 15.6% | -4.9% | |
| Drive Guard | 14.3% | 9.6% | +4.7% | |
| Drive Rush (parry) | 7.3% | 4.5% | +2.8% | |
| Drive Parry | 2.50 | 1.61 | +0.89 | |
| Drive Rush (cancel) | 42.3% | 43.1% | -0.8% | |
| Got thrown | 2.70 | 1.97 | +0.73 | |
| Time cornered | 8.90 | 8.40 | +0.50 | |
| Corner pressure | 12.50 | 12.05 | +0.45 | |
| Drive Impact gauge | 1.8% | 1.5% | +0.3% | |
| Drive Impact | 0.40 | 0.17 | +0.23 | |
| Throw techs | 0.50 | 0.35 | +0.15 | |
| Perfect Parry | 0.70 | 0.57 | +0.13 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Throws | 2.60 | 2.51 | +0.09 | |
| Throw parries | 0.30 | 0.22 | +0.08 | |
| Got Punish Countered | 0.00 | 0.07 | -0.07 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Stuns landed | 0.10 | 0.05 | +0.05 | |
| Drive Reversal | 0.20 | 0.18 | +0.02 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Official win rates
| Record | |||
|---|---|---|---|
| Chun-Li | 1034W · 950L | 52.1% | 1,984 |
Play points
| Character | FG | Hub | WT | Total |
|---|---|---|---|---|
| Chun-Li | 767,070 | 17,650 | 0 | 784,720 |
| Guile | 10,798 | 0 | 0 | 10,798 |
| Mai | 689 | 0 | 0 | 689 |
| Ryu | 491 | 0 | 0 | 491 |
| Akuma | 334 | 20 | 0 | 354 |
| Ingrid | 279 | 0 | 0 | 279 |
| Zangief | 274 | 0 | 0 | 274 |
| Sagat | 205 | 0 | 0 | 205 |
| JP | 155 | 0 | 0 | 155 |
| Alex | 140 | 0 | 0 | 140 |
| Ed | 135 | 0 | 0 | 135 |
| Yasmine | 85 | 0 | 0 | 85 |
| C. Viper | 70 | 0 | 0 | 70 |
| Cammy | 40 | 20 | 0 | 60 |
| Luke | 6 | 40 | 0 | 46 |
Public data
Public statistics and datasets
Results from 124 of 124 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 70games
- Losses
- 54games
- Draws
- 0games
- Games
- 124games
- Win rate (draw = half win)
- 56.45%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
10 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Chun-Li | 1,884 | 873,644 | Details for Current saved character ratings, row 2
|
| Zangief | 0 | -1 | Details for Current saved character ratings, row 3
|
| Cammy | 0 | -1 | Details for Current saved character ratings, row 4
|
| Guile | 0 | -1 | Details for Current saved character ratings, row 5
|
| Akuma | 0 | -1 | Details for Current saved character ratings, row 6
|
| Sagat | 0 | -1 | Details for Current saved character ratings, row 7
|
| M. Bison | 0 | -1 | Details for Current saved character ratings, row 8
|
| Mai | 0 | -1 | Details for Current saved character ratings, row 9
|
| Ingrid | 0 | -1 | Details for Current saved character ratings, row 10
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.


