Yasmine
Updated 17 hours agoSteamSteamJapanJapanC100%

haru

Let's Do This
Rank 33
LP 22,126
Last 104–6Last 2011–9
Winrate
54%
20W · 17L · 37 stored
Ranked matches
37
selected mode
Wins
20
Ranked
Losses
17
Ranked
Peak LP
22,126
Yasmine

Ranked LP · Yasmine

League points over time for this character

Not enough ranked LP points in this range yet.

Latest game

DefeatRanked

Replay not requested
Sagat
haru · Sagat
Ingrid
Opponent · IngridC.I.E.L

Playstyle reference

Habits vs top 30 Yasmine

Benchmark refreshed Sep 14, 2026, 10:26 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Yasmine
haru’s Yasmine benchmark

Compared with the average habits of the top 30 sampled Yasmine players.

naruo 2177 · ファイナルあつし 2177 · ぷんぷんパンダ 2168 · 頭痛が痛い 2145 · Hand Me Downs 2143 · +25 others

Largest absolute differences first23 habits
HabitharuLegendsDifference LessLegendsMore
CA25.9%9.2%+16.7%
Drive Rush (cancel)43.4%29.7%+13.7%
SA211.1%24.2%-13.1%
SA122.2%30.9%-8.7%
Drive Arts9.1%17.5%-8.4%
Corner pressure7.5013.01-5.51
SA340.7%35.7%+5.1%
Drive Rush (parry)5.8%8.4%-2.6%
Drive Guard16.7%14.5%+2.2%
Time cornered7.009.07-2.07
Drive Parry2.901.90+1.00
Throws2.102.52-0.42
Drive Reversal0.000.23-0.23
Got thrown2.202.34-0.14
Drive Impact gauge1.5%1.4%+0.1%
Perfect Parry0.800.70+0.10
Stuns landed0.000.08-0.08
Got stunned0.000.06-0.06
Got Punish Countered0.100.06+0.04
Throw parries0.200.23-0.03
Drive Impact0.200.17+0.03
Throw techs0.500.48+0.02
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Sagat · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.1 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.1 · reference 0.09
    • Punish Counters landed: profile 0.1 · reference 0.11
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.18
    • Drive Impact gauge: profile 1.5% · reference 1.3%
  3. Review defensive decisions

    Drive Parry: profile 2.9 · reference 1.81

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.9 · reference 1.81
    • Perfect Parry: profile 0.8 · reference 0.74
    • Drive Reversal: profile 0 · reference 0.24

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 2.9 · reference 1.81

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.9 · reference 1.81
    • Perfect Parry: profile 0.8 · reference 0.74
  2. Build pressure without overextending

    Corner pressure: profile 7.5 · reference 12.43

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 7.5 · reference 12.43
    • Time cornered: profile 7 · reference 8.88
  3. Adapt to the visible gauge

    CA: profile 25.9% · reference 9.1%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • CA: profile 25.9% · reference 9.1%
    • SA3: profile 40.7% · reference 39.9%
    • Drive Arts: profile 9.1% · reference 16%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: dots-studio/dots-3-note-preview:free

Yasmine · Latest 100

What to improve

  1. Trace how you lose or gain space

    Corner pressure: profile 7.5 · reference 13.01

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 7.5 · reference 13.01
    • Time cornered: profile 7 · reference 9.07
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
    • Drive Impact gauge: profile 1.5% · reference 1.4%
  3. Give each meter spend a purpose

    SA2: profile 11.1% · reference 24.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 11.1% · reference 24.2%
    • Drive Arts: profile 9.1% · reference 17.5%
    • CA: profile 25.9% · reference 9.2%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Terry: 9 wins in 26 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Terry: 9 wins in 26 games
    • vs Jamie: 9 wins in 19 games
    • vs M. Bison: 7 wins in 15 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: dots-studio/dots-3-note-preview:free

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