Latest game
GUghost_dagger

Ranked MR
2 local · 0 imported · 2 on chart · 2 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 Guile
Benchmark refreshed Sep 16, 2026, 4:28 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ghost_dagger | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 49.1% | 21.8% | +27.3% | |
| SA2 | 0.0% | 26.7% | -26.7% | |
| SA1 | 32.7% | 45.3% | -12.6% | |
| Drive Rush (cancel) | 17.1% | 29.5% | -12.5% | |
| CA | 18.2% | 6.2% | +12.0% | |
| Drive Guard | 4.7% | 15.5% | -10.7% | |
| Drive Arts | 26.6% | 17.7% | +8.9% | |
| Drive Impact gauge | 10.0% | 1.8% | +8.2% | |
| Drive Rush (parry) | 3.3% | 9.0% | -5.7% | |
| Corner pressure | 5.10 | 9.04 | -3.94 | |
| Time cornered | 6.70 | 10.55 | -3.85 | |
| Drive Parry | 0.30 | 2.12 | -1.82 | |
| Throws | 2.70 | 1.83 | +0.87 | |
| Perfect Parry | 0.00 | 0.74 | -0.74 | |
| Got Punish Countered | 0.60 | 0.13 | +0.47 | |
| Drive Impact | 0.70 | 0.25 | +0.45 | |
| Got thrown | 2.50 | 2.07 | +0.43 | |
| Punish Counters landed | 0.50 | 0.16 | +0.34 | |
| Drive Reversal | 0.00 | 0.16 | -0.16 | |
| Throw techs | 0.60 | 0.45 | +0.15 | |
| Stuns landed | 0.20 | 0.06 | +0.14 | |
| Throw parries | 0.20 | 0.27 | -0.07 | |
| Got stunned | 0.10 | 0.05 | +0.05 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Head-to-head
Search any stored opponent, including custom-room friends.
Public data
Public statistics and datasets
Results from 2 of 2 stored matches. Explore the datasets for the full saved history.
Results in stored match sample
1 row- Wins
- 0games
- Losses
- 2games
- Draws
- 0games
- Games
- 2games
- Win rate (draw = half win)
- 0%
Field definitions 5 fields
- Wins
- Wins · games.
wins - Losses
- Losses · games.
losses - Draws
- Draws · games.
draws - Games
- Games · games.
total - Win rate (draw = half win)
- Win rate (draw = half win) · percent.
winRateDisplayed to two decimal places; JSON retains full precision.
Current saved character ratings
6 rowsScroll if needed to compare columns. Expand Details for the remaining fields.
| Character | MRMR points | LPLP points | Details |
|---|---|---|---|
| Ryu | 0 | -1 | Details for Current saved character ratings, row 1
|
| Luke | 0 | -1 | Details for Current saved character ratings, row 2
|
| Chun-Li | 0 | -1 | Details for Current saved character ratings, row 3
|
| Ken | 0 | -1 | Details for Current saved character ratings, row 4
|
| Dee Jay | 0 | -1 | Details for Current saved character ratings, row 5
|
| Guile | 1,376 | 40,792 | Details for Current saved character ratings, row 6
|
Field definitions 4 fields
- Character ID
- Character ID · identifier.
characterId - Character
- Character · text.
character - MR
- Master Rating · MR points.
mr - LP
- League Points · LP points.
lp
Last saved update: .
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

