Latest game
C.gencha

Ranked MR
0 local · 0 imported · 0 on chart · 113 battles stored
Not enough ranked MR points in this range yet.
Playstyle reference
Habits vs top 30 C. Viper
Benchmark refreshed Sep 14, 2026, 1:28 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | gencha | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Impact gauge | 30.1% | 1.7% | +28.4% | |
| SA1 | 18.1% | 40.4% | -22.3% | |
| Drive Rush (cancel) | 0.0% | 18.1% | -18.1% | |
| SA3 | 47.2% | 29.7% | +17.6% | |
| Drive Arts | 5.0% | 22.2% | -17.2% | |
| CA | 23.6% | 7.7% | +15.9% | |
| SA2 | 11.1% | 22.2% | -11.1% | |
| Drive Guard | 5.5% | 14.7% | -9.2% | |
| Drive Rush (parry) | 4.0% | 7.3% | -3.3% | |
| Time cornered | 6.60 | 8.60 | -2.00 | |
| Drive Parry | 0.10 | 1.55 | -1.45 | |
| Corner pressure | 9.80 | 10.80 | -1.00 | |
| Drive Impact | 1.10 | 0.17 | +0.93 | |
| Got thrown | 3.00 | 2.20 | +0.80 | |
| Perfect Parry | 0.00 | 0.71 | -0.71 | |
| Throws | 1.80 | 2.29 | -0.49 | |
| Got Punish Countered | 0.40 | 0.08 | +0.32 | |
| Punish Counters landed | 0.40 | 0.10 | +0.30 | |
| Drive Reversal | 0.00 | 0.24 | -0.24 | |
| Stuns landed | 0.20 | 0.07 | +0.13 | |
| Throw parries | 0.10 | 0.21 | -0.11 | |
| Throw techs | 0.40 | 0.49 | -0.09 | |
| Got stunned | 0.00 | 0.03 | -0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Local matchups
From stored matches · Community W/R from Capcom’s monthly matchup data (mirrors and new characters may be missing)
| Record | |||||
|---|---|---|---|---|---|
| CClassic | 4W · 6L | 40.0% | 57.1% | 10 | |
| CClassic | 4W · 4L | 50.0% | 58.8% | 8 | |
| CClassic | 5W · 3L | 62.5% | 47.6% | 8 | |
| MModern | 5W · 3L | 62.5% | 36.7% | 8 | |
| CClassic | 4W · 4L | 50.0% | 53.0% | 8 | |
| MModern | 2W · 5L | 28.6% | 54.2% | 7 | |
| CClassic | 2W · 3L | 40.0% | 54.9% | 5 | |
| CClassic | 4W · 1L | 80.0% | 36.7% | 5 | |
| MModern | 1W · 3L | 25.0% | 58.3% | 4 | |
| MModern | 1W · 2L | 33.3% | — | 3 | |
| MModern | 2W · 1L | 66.7% | 58.8% | 3 | |
| MModern | 1W · 2L | 33.3% | 45.0% | 3 | |
| CClassic | 2W · 1L | 66.7% | 48.8% | 3 | |
| MModern | 0W · 3L | 0.0% | 51.2% | 3 | |
| MModern | 1W · 2L | 33.3% | 63.8% | 3 | |
| CClassic | 1W · 2L | 33.3% | 51.7% | 3 | |
| MModern | 1W · 2L | 33.3% | 48.8% | 3 | |
| CClassic | 2W · 0L | 100.0% | — | 2 | |
| MModern | 2W · 0L | 100.0% | 52.6% | 2 | |
| MModern | 2W · 0L | 100.0% | 53.0% | 2 | |
| CClassic | 2W · 0L | 100.0% | 58.3% | 2 | |
| CClassic | 2W · 0L | 100.0% | 83.3% | 2 | |
| CClassic | 2W · 0L | 100.0% | 57.1% | 2 | |
| CClassic | 2W · 0L | 100.0% | 54.2% | 2 | |
| MModern | 0W · 2L | 0.0% | 54.9% | 2 | |
| CClassic | 2W · 0L | 100.0% | 63.3% | 2 | |
| MModern | 2W · 0L | 100.0% | 47.6% | 2 | |
| CClassic | 2W · 0L | 100.0% | 40.0% | 2 | |
| CClassic | 1W · 0L | 100.0% | 51.2% | 1 | |
| CClassic | 1W · 0L | 100.0% | 66.7% | 1 | |
| CClassic | 1W · 0L | 100.0% | 63.8% | 1 | |
| MModern | 0W · 1L | 0.0% | 83.3% | 1 |
Public statistics and datasets
Public CFN identity, current character ratings, official mode totals and results in the stored match sample for this Street Fighter 6 player.
Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.
Last saved update: 2026-09-09T16:08:04.663Z. Sample: 113 of 113 stored matches.
| Winsgames | Lossesgames | Drawsgames | Gamesgames | Win rate (draw = half win)percent |
|---|---|---|---|---|
| 63 | 50 | 0 | 113 | 55.75221238938053 |
| Character IDidentifier | Charactertext | Master RatingMR points | League PointsLP points |
|---|---|---|---|
| 4 | Chun-Li | 0 | -1 |
| 5 | Manon | 0 | -1 |
| 9 | Cammy | 0 | -1 |
| 10 | Ken | 0 | -1 |
| 11 | Dee Jay | 0 | -1 |
| 17 | Marisa | 0 | -1 |
| 30 | C. Viper | 0 | 17206 |

