Updated 5 days agoSteamJapanClub · OGASC100%

fumaru

It's coming! My unluck!

Playing for the first time in {{message1}} year(s) · 100

R30
LP 18,920
Last 102–80Last 205–8+9
Winrate
38%
5W · 8L · 13 stored
Ranked matches
13
selected mode
Wins
5
Ranked
Losses
8
Ranked
Peak MR
1,377
M. Bison

Ranked LP · Rashid

League points over time for this character

Latest game

DefeatRanked

Replay not requested
fumaru · M. Bison
Opponent · Mai神楽つな

Playstyle reference

Habits vs top 30 Rashid

Benchmark refreshed Sep 16, 2026, 4:19 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

fumaru’s Rashid benchmark

Compared with the average habits of the top 30 sampled Rashid players.

TsuneHERO 2303 · Nth_satoru 2225 · 山田の隣 2200 · とす__ 2164 · Dual_Kevin 2128 · +25 others

Largest absolute differences first23 habits
HabitfumaruLegendsDifference LessLegendsMore
SA140.5%24.1%+16.4%
SA241.9%54.6%-12.7%
Corner pressure5.3015.05-9.75
SA39.5%15.8%-6.4%
Drive Rush (parry)2.4%7.4%-5.0%
Drive Arts15.4%19.7%-4.3%
CA8.1%5.4%+2.7%
Time cornered10.709.10+1.60
Throws1.802.60-0.80
Drive Parry2.401.77+0.63
Drive Guard12.6%13.0%-0.4%
Throw parries0.500.27+0.23
Drive Impact gauge2.2%2.0%+0.2%
Perfect Parry0.800.63+0.17
Got thrown2.002.16-0.16
Stuns landed0.000.12-0.12
Throw techs0.300.41-0.11
Drive Rush (cancel)32.2%32.3%-0.1%
Got Punish Countered0.200.10+0.10
Drive Reversal0.400.32+0.08
Punish Counters landed0.200.12+0.08
Drive Impact0.300.24+0.06
Got stunned0.000.06-0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

M. Bison · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.2% · reference 1.5%
  3. Trace how you lose or gain space

    Corner pressure: profile 5.3 · reference 11.91

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 5.3 · reference 11.91
    • Time cornered: profile 10.7 · reference 9.85

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.19
    • Drive Impact gauge: profile 2.2% · reference 1.5%
  2. Build pressure without overextending

    Corner pressure: profile 5.3 · reference 11.91

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 5.3 · reference 11.91
    • Time cornered: profile 10.7 · reference 9.85
  3. Probe defense before committing

    Drive Parry: profile 2.4 · reference 1.75

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 1.75
    • Perfect Parry: profile 0.8 · reference 0.74

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

Public data

Public statistics and datasets

Results from 111 of 111 stored matches. Explore the datasets for the full saved history.

Results in stored match sample

1 row
Wins
40games
Losses
71games
Draws
0games
Games
111games
Win rate (draw = half win)
36.04%
Field definitions 5 fields
Wins
Wins · games. wins
Losses
Losses · games. losses
Draws
Draws · games. draws
Games
Games · games. total
Win rate (draw = half win)
Win rate (draw = half win) · percent. winRate Displayed to two decimal places; JSON retains full precision.

Current saved character ratings

25 rows

Scroll if needed to compare columns. Expand Details for the remaining fields.

Current saved character ratings. 25 rows on page 1; 25 rows total.
CharacterMRMR pointsLPLP pointsDetails
Ryu018,214
Details for Current saved character ratings, row 1
Character ID
1
Luke0-1
Details for Current saved character ratings, row 2
Character ID
2
Kimberly0-1
Details for Current saved character ratings, row 3
Character ID
3
Manon0-1
Details for Current saved character ratings, row 4
Character ID
5
Zangief0-1
Details for Current saved character ratings, row 5
Character ID
6
JP0-1
Details for Current saved character ratings, row 6
Character ID
7
Dhalsim0-1
Details for Current saved character ratings, row 7
Character ID
8
Cammy0-1
Details for Current saved character ratings, row 8
Character ID
9
Ken0-1
Details for Current saved character ratings, row 9
Character ID
10
Dee Jay0-1
Details for Current saved character ratings, row 10
Character ID
11
Lily0-1
Details for Current saved character ratings, row 11
Character ID
12
A.K.I.0-1
Details for Current saved character ratings, row 12
Character ID
13
Rashid018,920
Details for Current saved character ratings, row 13
Character ID
14
Blanka0-1
Details for Current saved character ratings, row 14
Character ID
15
Juri0-1
Details for Current saved character ratings, row 15
Character ID
16
Marisa0-1
Details for Current saved character ratings, row 16
Character ID
17
Ed0-1
Details for Current saved character ratings, row 17
Character ID
19
E. Honda0-1
Details for Current saved character ratings, row 18
Character ID
20
Akuma0-1
Details for Current saved character ratings, row 19
Character ID
22
Sagat0-1
Details for Current saved character ratings, row 20
Character ID
25
M. Bison1,35264,333
Details for Current saved character ratings, row 21
Character ID
26
Mai0-1
Details for Current saved character ratings, row 22
Character ID
28
C. Viper0-1
Details for Current saved character ratings, row 23
Character ID
30
Alex0-1
Details for Current saved character ratings, row 24
Character ID
31
Random0-1
Details for Current saved character ratings, row 25
Character ID
254
Field definitions 4 fields
Character ID
Character ID · identifier. characterId
Character
Character · text. character
MR
Master Rating · MR points. mr
LP
League Points · LP points. lp

Last saved update: .

Latest saved profile; local results cover at most the newest 10,000 stored matches across all modes.

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