Latest game
ALfstfswfss
Ranked MR · Alex
276 local · 157 imported · 385 on chart · 279 battles stored
Playstyle reference
Habits vs top 30 Alex
Benchmark refreshed Sep 14, 2026, 4:24 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | fstfswfss | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 16.9% | 38.9% | -22.0% | |
| Drive Rush (cancel) | 19.5% | 33.2% | -13.7% | |
| CA | 18.6% | 8.3% | +10.3% | |
| SA3 | 32.2% | 25.2% | +7.0% | |
| SA2 | 32.2% | 27.6% | +4.6% | |
| Time cornered | 13.30 | 9.50 | +3.80 | |
| Drive Rush (parry) | 5.9% | 8.2% | -2.2% | |
| Corner pressure | 7.90 | 10.07 | -2.17 | |
| Drive Impact gauge | 4.0% | 2.0% | +2.0% | |
| Got thrown | 4.10 | 2.18 | +1.92 | |
| Throw techs | 2.10 | 0.51 | +1.59 | |
| Throws | 3.50 | 2.24 | +1.26 | |
| Drive Parry | 2.50 | 1.62 | +0.88 | |
| Drive Guard | 13.4% | 14.0% | -0.6% | |
| Drive Reversal | 0.00 | 0.43 | -0.43 | |
| Drive Arts | 13.6% | 13.2% | +0.4% | |
| Got Punish Countered | 0.40 | 0.11 | +0.29 | |
| Drive Impact | 0.50 | 0.23 | +0.27 | |
| Throw parries | 0.10 | 0.27 | -0.17 | |
| Got stunned | 0.20 | 0.04 | +0.16 | |
| Punish Counters landed | 0.30 | 0.14 | +0.16 | |
| Perfect Parry | 0.50 | 0.64 | -0.14 | |
| Stuns landed | 0.10 | 0.10 | +0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Alex · Latest 100
What to improve
Find the cause of punish events
Punish Counters landed: profile 0.3 · reference 0.12
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Punish Counters landed: profile 0.3 · reference 0.12
- Got Punish Countered: profile 0.4 · reference 0.12
Review close-range choices
Throws: profile 3.5 · reference 2.32
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 3.5 · reference 2.32
- Throw techs: profile 2.1 · reference 0.48
- Got thrown: profile 4.1 · reference 2.12
Trace how you lose or gain space
Corner pressure: profile 7.9 · reference 9.01
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 7.9 · reference 9.01
- Time cornered: profile 13.3 · reference 9.88
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Punish Counters landed: profile 0.3 · reference 0.12
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Punish Counters landed: profile 0.3 · reference 0.12
- Got Punish Countered: profile 0.4 · reference 0.12
Probe defense before committing
Drive Parry: profile 2.5 · reference 1.63
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 2.5 · reference 1.63
- Perfect Parry: profile 0.5 · reference 0.7
Test the close-range pattern
Throws: profile 3.5 · reference 2.32
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 3.5 · reference 2.32
- Throw techs: profile 2.1 · reference 0.48
- Got thrown: profile 4.1 · reference 2.12
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

