A.K.I.
Updated 9 hours agoCrossPlatformCrossPlatformJapanJapanClub · APPAKUDOJOC100%

圧迫さん

The Guild Authorizes This Hunt!
Rank 36MR 1,551#140,646
Last 105–5-2Last 2011–9+20
Winrate
56%
15W · 12L · 27 stored
Ranked matches
27
selected mode
Wins
15
Ranked
Losses
12
Ranked
Peak MR
1,551
A.K.I.

Ranked MR · A.K.I.

25 local · 0 imported · 25 on chart · 115 battles stored

Latest game

VictoryRanked

Replay not requested
JP
圧迫さん · JP
Alex
Opponent · Alexわらび餅注文常習犯

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
圧迫さん’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
Habit圧迫さんLegendsDifference LessLegendsMore
SA233.3%22.0%+11.4%
SA130.2%37.8%-7.7%
CA3.2%9.6%-6.4%
Drive Arts26.3%21.0%+5.2%
Drive Rush (cancel)18.5%23.3%-4.8%
Corner pressure6.6011.29-4.69
Drive Rush (parry)7.2%11.0%-3.8%
Drive Impact gauge5.5%1.8%+3.8%
Drive Guard13.5%17.0%-3.5%
SA333.3%30.6%+2.8%
Time cornered9.009.83-0.83
Throw techs1.100.52+0.58
Throws1.802.34-0.54
Perfect Parry0.200.60-0.40
Drive Impact0.600.24+0.36
Drive Reversal0.100.40-0.30
Got Punish Countered0.400.11+0.29
Punish Counters landed0.400.12+0.28
Drive Parry1.701.93-0.23
Throw parries0.100.22-0.12
Got thrown2.402.30+0.10
Stuns landed0.000.08-0.08
Got stunned0.100.04+0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.3 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.1
    • Got Punish Countered: profile 0.3 · reference 0.1
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.21
    • Drive Impact gauge: profile 5.1% · reference 1.6%
  3. Trace how you lose or gain space

    Time cornered: profile 12.1 · reference 9.75

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 12.1 · reference 9.75
    • Corner pressure: profile 6.2 · reference 12.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 26 wins in 46 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 26 wins in 46 games
    • vs Alex: 18 wins in 39 games
    • vs Terry: 7 wins in 36 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.21
  3. Build pressure without overextending

    Time cornered: profile 12.1 · reference 9.75

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 12.1 · reference 9.75
    • Corner pressure: profile 6.2 · reference 12.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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