Kimberly
Updated 5 days agoSteamSteamJapanJapanC100%

おいしいこうちゃ

Neon Vibe Shinobi
Rank 36MR 1,970#1,498
Last 107–3+45Last 2012–8+36
Winrate
48%
111W · 119L · 230 stored
Ranked matches
230
selected mode
Wins
111
Ranked
Losses
119
Ranked
Peak MR
2,033
Kimberly

Ranked MR · Kimberly

230 local · 0 imported · 230 on chart · 230 battles stored

Latest game

DefeatRanked

Replay not requested
Kimberly
おいしいこうちゃ · Kimberly
Blanka
Opponent · Blankaシゲマツ

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
おいしいこうちゃ’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
HabitおいしいこうちゃLegendsDifference LessLegendsMore
Drive Rush (cancel)14.4%29.7%-15.3%
SA26.3%19.2%-13.0%
SA350.0%38.5%+11.5%
Drive Arts32.5%22.3%+10.2%
CA12.5%8.2%+4.3%
SA131.3%34.0%-2.8%
Throws5.403.44+1.96
Drive Impact gauge1.0%2.2%-1.2%
Corner pressure16.1015.07+1.03
Throw techs1.000.38+0.62
Drive Guard13.4%12.9%+0.5%
Time cornered8.608.89-0.29
Got thrown2.402.14+0.26
Drive Impact0.100.27-0.17
Drive Reversal0.200.36-0.16
Drive Rush (parry)7.4%7.5%-0.2%
Perfect Parry0.600.44+0.16
Throw parries0.500.36+0.14
Punish Counters landed0.000.13-0.13
Stuns landed0.100.14-0.04
Drive Parry1.501.54-0.04
Got stunned0.000.03-0.03
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.27

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.27
    • Drive Impact gauge: profile 1% · reference 2.2%
  2. Compare decisions across wins and losses

    Recent stored ranked sample: 42 wins in 100 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 42 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 5.4 · reference 3.44

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 5.4 · reference 3.44
    • Throw techs: profile 1 · reference 0.38
    • Got thrown: profile 2.4 · reference 2.14

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: nex-agi/nex-n2.5-mini:free

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