Ed
Updated 3 days agoSteamSteamSouth KoreaSouth KoreaClub · MainChaRefugeeC100%

칙칙이_

Just Picked Up SF6
Rank 36MR 1,428#492,596
Last 104–6-17Last 206–14-60
Winrate
37%
11W · 19L · 30 stored
Ranked matches
30
selected mode
Wins
11
Ranked
Losses
19
Ranked
Peak MR
1,493
Ed

Ranked MR · Ed

29 local · 16 imported · 36 on chart · 175 battles stored

Latest game

VictoryRanked

Replay not requested
Ed
칙칙이_ · Ed
Alex
Opponent · Alexhaya

Playstyle reference

Habits vs top 30 Ed

Benchmark refreshed Sep 12, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ed
칙칙이_’s Ed benchmark

Compared with the average habits of the top 30 sampled Ed players.

あでりい 2203 · Sahara 2187 · ONYX | えびはら 2178 · Yassa 2151 · hinao 2139 · +25 others

Largest absolute differences first23 habits
Habit칙칙이_LegendsDifference LessLegendsMore
SA22.5%23.2%-20.7%
Drive Rush (cancel)55.4%35.3%+20.0%
CA25.0%9.8%+15.2%
Drive Arts6.3%18.1%-11.8%
Drive Guard3.5%12.9%-9.5%
Corner pressure5.4011.75-6.35
SA340.0%33.7%+6.3%
Drive Rush (parry)1.4%6.8%-5.4%
Time cornered12.808.93+3.87
Drive Impact gauge3.6%1.7%+1.9%
Drive Parry0.701.92-1.22
SA132.5%33.3%-0.8%
Perfect Parry0.100.79-0.69
Got thrown2.702.20+0.50
Got Punish Countered0.300.10+0.20
Drive Reversal0.400.22+0.18
Throws2.702.53+0.17
Drive Impact0.300.22+0.08
Throw techs0.600.53+0.07
Punish Counters landed0.200.14+0.06
Got stunned0.100.04+0.06
Stuns landed0.000.06-0.06
Throw parries0.200.21-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.7 · reference 1.77

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.77
    • Perfect Parry: profile 0.1 · reference 0.76
    • Drive Reversal: profile 0.4 · reference 0.2
  2. Review close-range choices

    Throws: profile 2.5 · reference 2.6

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 2.5 · reference 2.6
    • Throw techs: profile 0.7 · reference 0.47
  3. Give each meter spend a purpose

    Drive Arts: profile 6.1% · reference 17.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 6.1% · reference 17.5%
    • Drive Guard: profile 3.5% · reference 13.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ed: 12 wins in 16 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ed: 12 wins in 16 games
    • vs Ken: 19 wins in 56 games
    • vs Char 253: 43 wins in 148 games
  2. Probe defense before committing

    Drive Parry: profile 0.7 · reference 1.77

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.7 · reference 1.77
    • Perfect Parry: profile 0.1 · reference 0.76
    • Drive Reversal: profile 0.4 · reference 0.2

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-mini:free

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