Ed
Updated 4 days agoSteamSteamJapanJapanClub · NanaiLoungeM100%

青バラさん

Team ZETA
Rank 36MR 1,803#10,065
Last 105–5-1Last 2013–7+43
Winrate
51%
47W · 45L · 92 stored
Ranked matches
92
selected mode
Wins
47
Ranked
Losses
45
Ranked
Peak MR
1,811
Ed

Ranked MR · Ed

92 local · 0 imported · 92 on chart · 197 battles stored

Latest game

VictoryBattle Hub

Replay not requested
Luke
青バラさん · Luke
Luke
Opponent · Lukeのんのん

Playstyle reference

Habits vs top 30 Ed

Benchmark refreshed Sep 12, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ed
青バラさん’s Ed benchmark

Compared with the average habits of the top 30 sampled Ed players.

あでりい 2203 · Sahara 2187 · ONYX | えびはら 2178 · Yassa 2151 · hinao 2139 · +25 others

Largest absolute differences first23 habits
Habit青バラさんLegendsDifference LessLegendsMore
SA244.6%23.2%+21.4%
SA120.8%33.3%-12.5%
SA326.7%33.7%-6.9%
Drive Guard7.9%12.9%-5.0%
Drive Rush (cancel)40.2%35.3%+4.9%
Drive Arts22.7%18.1%+4.6%
Time cornered6.708.93-2.23
Drive Rush (parry)4.7%6.8%-2.1%
Corner pressure13.7011.75+1.95
CA7.9%9.8%-1.9%
Drive Parry0.901.92-1.02
Drive Impact gauge2.6%1.7%+0.9%
Got thrown1.702.20-0.50
Perfect Parry0.300.79-0.49
Throw techs0.200.53-0.33
Drive Reversal0.000.22-0.22
Stuns landed0.200.06+0.14
Throw parries0.300.21+0.09
Drive Impact0.300.22+0.08
Throws2.602.53+0.07
Punish Counters landed0.200.14+0.06
Got stunned0.000.04-0.04
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.2

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
    • Drive Impact gauge: profile 2.1% · reference 1.5%
  2. Review defensive decisions

    Drive Parry: profile 1.2 · reference 1.77

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.2 · reference 1.77
    • Perfect Parry: profile 0.3 · reference 0.76
    • Drive Reversal: profile 0 · reference 0.2
  3. Give each meter spend a purpose

    SA1: profile 17.2% · reference 33.1%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 17.2% · reference 33.1%
    • SA2: profile 43.4% · reference 27.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.2

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.2
    • Drive Impact gauge: profile 2.1% · reference 1.5%
  2. Build pressure without overextending

    Corner pressure: profile 14.3 · reference 11.8

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 14.3 · reference 11.8
    • Time cornered: profile 6.6 · reference 9.53
  3. Test the close-range pattern

    Throws: profile 3.3 · reference 2.6

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.3 · reference 2.6
    • Got thrown: profile 1.8 · reference 2.18

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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