Kimberly
Updated 9 hours agoSteamSteamJapanJapanC100%

YNFmk

Out-mash Their DP by One
Rank 36MR 1,616#66,109
Last 107–3+31Last 2011–9+12
Winrate
54%
51W · 44L · 95 stored
Ranked matches
95
selected mode
Wins
51
Ranked
Losses
44
Ranked
Peak MR
1,616
Kimberly

Ranked MR · Kimberly

95 local · 0 imported · 95 on chart · 157 battles stored

Latest game

VictoryRanked

Replay not requested
Kimberly
YNFmk · Kimberly
Ryu
Opponent · RyuIgloo

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
YNFmk’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
HabitYNFmkLegendsDifference LessLegendsMore
SA351.8%38.5%+13.2%
SA125.0%34.0%-9.0%
SA212.5%19.2%-6.7%
Drive Arts16.0%22.3%-6.3%
Drive Rush (cancel)35.3%29.7%+5.6%
Time cornered11.708.89+2.81
CA10.7%8.2%+2.5%
Throws5.103.44+1.66
Corner pressure16.6015.07+1.53
Drive Impact gauge0.8%2.2%-1.3%
Drive Rush (parry)8.4%7.5%+0.9%
Got thrown2.802.14+0.66
Drive Parry1.101.54-0.44
Drive Reversal0.000.36-0.36
Perfect Parry0.200.44-0.24
Throw techs0.200.38-0.18
Throw parries0.200.36-0.16
Stuns landed0.000.14-0.14
Punish Counters landed0.200.13+0.07
Got stunned0.100.03+0.07
Drive Impact0.200.27-0.07
Drive Guard12.8%12.9%-0.0%
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Trace how you lose or gain space

    Time cornered: profile 11.7 · reference 8.89

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 11.7 · reference 8.89
    • Corner pressure: profile 16.6 · reference 15.07
  2. Review defensive decisions

    Drive Parry: profile 1.1 · reference 1.54

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 1.1 · reference 1.54
    • Perfect Parry: profile 0.2 · reference 0.44
    • Drive Reversal: profile 0 · reference 0.36
  3. Review close-range choices

    Throws: profile 5.1 · reference 3.44

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 5.1 · reference 3.44
    • Throw techs: profile 0.2 · reference 0.38
    • Got thrown: profile 2.8 · reference 2.14

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Build pressure without overextending

    Time cornered: profile 11.7 · reference 8.89

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 11.7 · reference 8.89
    • Corner pressure: profile 16.6 · reference 15.07
  2. Test the close-range pattern

    Got thrown: profile 2.8 · reference 2.14

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Got thrown: profile 2.8 · reference 2.14
    • Throws: profile 5.1 · reference 3.44
    • Throw techs: profile 0.2 · reference 0.38
  3. Probe defense before committing

    Drive Parry: profile 1.1 · reference 1.54

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 1.1 · reference 1.54
    • Perfect Parry: profile 0.2 · reference 0.44
    • Drive Reversal: profile 0 · reference 0.36

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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