Updated 1 week agoSteamSteamChinaChinaClub · CocoaCritClanM100%

kennykickass

New to Fighting Games
Winrate
0W · 0L · 0 stored
Ranked matches
0
selected mode
Wins
0
Ranked
Losses
0
Ranked
Peak MR

Ranked MR

0 local · 0 imported · 0 on chart · 123 battles stored

Not enough ranked MR points in this range yet.

Latest game

DefeatCasual

Replay not requested
A.K.I.
kennykickass · A.K.I.
Alex
Opponent · AlexSyoma@海外駐在(VPN)

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 16, 2026, 1:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
kennykickass’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2229 · ネコと和解せよ 2220 · Motchan 2202 · M.M. 2164 · yama 2156 · +25 others

Largest absolute differences first23 habits
HabitkennykickassLegendsDifference LessLegendsMore
SA130.4%39.0%-8.6%
Drive Rush (cancel)14.8%23.3%-8.4%
Drive Guard21.3%16.3%+5.0%
SA226.1%21.6%+4.5%
Drive Arts18.3%21.9%-3.6%
CA12.0%8.7%+3.2%
Drive Rush (parry)12.7%10.3%+2.4%
Corner pressure9.7011.64-1.94
Drive Parry3.301.85+1.45
Time cornered11.009.56+1.44
Drive Impact gauge3.0%1.8%+1.2%
SA331.5%30.7%+0.9%
Throws1.502.33-0.83
Throw techs0.100.56-0.46
Got Punish Countered0.400.09+0.31
Throw parries0.000.30-0.30
Drive Reversal0.700.40+0.30
Got thrown2.102.33-0.23
Perfect Parry0.700.57+0.13
Stuns landed0.000.08-0.08
Got stunned0.100.05+0.05
Drive Impact0.200.22-0.02
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 3.3 · reference 1.77

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3.3 · reference 1.77
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.21
    • Drive Impact gauge: profile 3% · reference 1.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 3.3 · reference 1.77

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3.3 · reference 1.77

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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