Latest game
A.1 Hundred Dogs
Ranked MR · A.K.I.
14 local · 0 imported · 14 on chart · 57 battles stored
Playstyle reference
Habits vs top 30 A.K.I.
Benchmark refreshed Sep 12, 2026, 4:20 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 1 Hundred Dogs | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 23.2% | 37.8% | -14.7% | |
| SA3 | 42.1% | 30.6% | +11.5% | |
| CA | 17.9% | 9.6% | +8.3% | |
| SA2 | 16.8% | 22.0% | -5.1% | |
| Drive Rush (cancel) | 20.2% | 23.3% | -3.1% | |
| Time cornered | 11.30 | 9.83 | +1.47 | |
| Got thrown | 3.40 | 2.30 | +1.10 | |
| Drive Arts | 22.1% | 21.0% | +1.1% | |
| Drive Rush (parry) | 12.0% | 11.0% | +1.0% | |
| Drive Impact gauge | 0.9% | 1.8% | -0.9% | |
| Corner pressure | 12.10 | 11.29 | +0.81 | |
| Throws | 2.80 | 2.34 | +0.46 | |
| Drive Parry | 1.60 | 1.93 | -0.33 | |
| Throw techs | 0.80 | 0.52 | +0.28 | |
| Drive Reversal | 0.20 | 0.40 | -0.20 | |
| Perfect Parry | 0.40 | 0.60 | -0.20 | |
| Drive Impact | 0.10 | 0.24 | -0.14 | |
| Stuns landed | 0.00 | 0.08 | -0.08 | |
| Throw parries | 0.30 | 0.22 | +0.08 | |
| Got stunned | 0.00 | 0.04 | -0.04 | |
| Drive Guard | 17.0% | 17.0% | +0.0% | |
| Punish Counters landed | 0.10 | 0.12 | -0.02 | |
| Got Punish Countered | 0.10 | 0.11 | -0.01 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
A.K.I. · Latest 100
What to improve
Review close-range choices
Got thrown: profile 3.4 · reference 2.33
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Got thrown: profile 3.4 · reference 2.33
- Throws: profile 2.8 · reference 2.31
Trace how you lose or gain space
Time cornered: profile 11.3 · reference 9.75
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 11.3 · reference 9.75
- Corner pressure: profile 12.1 · reference 12.18
Make Drive Impact a deliberate choice
Drive Impact: profile 0.1 · reference 0.21
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.21
- Drive Impact gauge: profile 0.9% · reference 1.6%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the close-range pattern
Throws: profile 2.8 · reference 2.31
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 2.8 · reference 2.31
- Got thrown: profile 3.4 · reference 2.33
Test the Drive Impact tendency
Drive Impact: profile 0.1 · reference 0.21
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.21
- Drive Impact gauge: profile 0.9% · reference 1.6%
Probe defense before committing
Drive Reversal: profile 0.2 · reference 0.4
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Reversal: profile 0.2 · reference 0.4
- Drive Parry: profile 1.6 · reference 1.77
- Perfect Parry: profile 0.4 · reference 0.54
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

