A.K.I.
Updated 7 days agoSteamSteamOtherOtherClub · oomiyaspicaC100%

1 Hundred Dogs

Let's Get Bubbling
Rank 36MR 1,813#7,347
Last 107–3+27Last 209–5+29
Winrate
64%
9W · 5L · 14 stored
Ranked matches
14
selected mode
Wins
9
Ranked
Losses
5
Ranked
Peak MR
1,814
A.K.I.

Ranked MR · A.K.I.

14 local · 0 imported · 14 on chart · 57 battles stored

Latest game

DefeatCustom Room

Replay not requested
A.K.I.
1 Hundred Dogs · A.K.I.
Mai
Opponent · MaiKaneki

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
1 Hundred Dogs’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
Habit1 Hundred DogsLegendsDifference LessLegendsMore
SA123.2%37.8%-14.7%
SA342.1%30.6%+11.5%
CA17.9%9.6%+8.3%
SA216.8%22.0%-5.1%
Drive Rush (cancel)20.2%23.3%-3.1%
Time cornered11.309.83+1.47
Got thrown3.402.30+1.10
Drive Arts22.1%21.0%+1.1%
Drive Rush (parry)12.0%11.0%+1.0%
Drive Impact gauge0.9%1.8%-0.9%
Corner pressure12.1011.29+0.81
Throws2.802.34+0.46
Drive Parry1.601.93-0.33
Throw techs0.800.52+0.28
Drive Reversal0.200.40-0.20
Perfect Parry0.400.60-0.20
Drive Impact0.100.24-0.14
Stuns landed0.000.08-0.08
Throw parries0.300.22+0.08
Got stunned0.000.04-0.04
Drive Guard17.0%17.0%+0.0%
Punish Counters landed0.100.12-0.02
Got Punish Countered0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Review close-range choices

    Got thrown: profile 3.4 · reference 2.33

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 3.4 · reference 2.33
    • Throws: profile 2.8 · reference 2.31
  2. Trace how you lose or gain space

    Time cornered: profile 11.3 · reference 9.75

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 11.3 · reference 9.75
    • Corner pressure: profile 12.1 · reference 12.18
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.21
    • Drive Impact gauge: profile 0.9% · reference 1.6%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the close-range pattern

    Throws: profile 2.8 · reference 2.31

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.8 · reference 2.31
    • Got thrown: profile 3.4 · reference 2.33
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.21
    • Drive Impact gauge: profile 0.9% · reference 1.6%
  3. Probe defense before committing

    Drive Reversal: profile 0.2 · reference 0.4

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.2 · reference 0.4
    • Drive Parry: profile 1.6 · reference 1.77
    • Perfect Parry: profile 0.4 · reference 0.54

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage