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JUResThe2ndPSN
Ranked MR · Juri
98 local · 0 imported · 98 on chart · 105 battles stored
Playstyle reference
Habits vs top 30 Juri
Benchmark refreshed Sep 12, 2026, 1:26 PM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | ResThe2ndPSN | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA3 | 46.8% | 34.8% | +12.0% | |
| SA2 | 9.6% | 19.5% | -9.9% | |
| Drive Rush (cancel) | 39.7% | 31.9% | +7.8% | |
| Corner pressure | 4.40 | 12.24 | -7.84 | |
| Time cornered | 13.90 | 9.20 | +4.70 | |
| Drive Rush (parry) | 4.3% | 7.1% | -2.9% | |
| Drive Arts | 16.7% | 19.4% | -2.7% | |
| SA1 | 34.0% | 36.7% | -2.7% | |
| Drive Impact gauge | 0.9% | 2.0% | -1.1% | |
| Got thrown | 3.20 | 2.13 | +1.07 | |
| Throw techs | 1.30 | 0.46 | +0.84 | |
| Drive Parry | 2.90 | 2.07 | +0.83 | |
| Perfect Parry | 1.30 | 0.64 | +0.66 | |
| CA | 9.6% | 8.9% | +0.7% | |
| Throws | 2.10 | 2.65 | -0.55 | |
| Drive Guard | 13.1% | 13.4% | -0.3% | |
| Got stunned | 0.20 | 0.04 | +0.16 | |
| Throw parries | 0.10 | 0.26 | -0.16 | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Drive Reversal | 0.10 | 0.20 | -0.10 | |
| Stuns landed | 0.00 | 0.09 | -0.09 | |
| Drive Impact | 0.20 | 0.27 | -0.07 | |
| Punish Counters landed | 0.10 | 0.13 | -0.03 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Juri · Latest 100
What to improve
Find the cause of punish events
Got Punish Countered: profile 0.2 · reference 0.08
Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.
Try thisRecreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.
Supporting stats
- Got Punish Countered: profile 0.2 · reference 0.08
- Punish Counters landed: profile 0.1 · reference 0.11
Trace how you lose or gain space
Corner pressure: profile 4.4 · reference 12
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Corner pressure: profile 4.4 · reference 12
- Time cornered: profile 13.9 · reference 9.08
Give each meter spend a purpose
SA3: profile 46.8% · reference 34.6%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- SA3: profile 46.8% · reference 34.6%
- SA1: profile 34% · reference 39.6%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Test the close-range pattern
Throw techs: profile 1.3 · reference 0.4
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throw techs: profile 1.3 · reference 0.4
- Got thrown: profile 3.2 · reference 2.07
Probe defense before committing
Perfect Parry: profile 1.3 · reference 0.64
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Perfect Parry: profile 1.3 · reference 0.64
- Drive Parry: profile 2.9 · reference 2.01
Use matchup records as scouting leads
vs Cammy: 9 wins in 17 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Cammy: 9 wins in 17 games
- vs Yasmine: 3 wins in 12 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

