Juri
Updated 17 hours agoCrossPlatformCrossPlatformJapanJapanC100%

Mello

Let's Do This
Rank 36MR 1,224#619,451
Last 106–4+9Last 209–11-24
Winrate
48%
137W · 151L · 288 stored
Ranked matches
288
selected mode
Wins
137
Ranked
Losses
151
Ranked
Peak MR
1,338
Juri

Ranked MR · Juri

288 local · 1537 imported · 1698 on chart · 334 battles stored

Latest game

VictoryRanked

Replay not requested
Juri
Mello · Juri
Terry
Opponent · Terryxunyu

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
Mello’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
HabitMelloLegendsDifference LessLegendsMore
SA364.7%34.8%+29.9%
SA111.8%36.7%-25.0%
SA20.0%19.5%-19.5%
Drive Rush (cancel)14.6%31.9%-17.2%
CA23.5%8.9%+14.6%
Drive Guard19.5%13.4%+6.0%
Drive Rush (parry)10.9%7.1%+3.7%
Corner pressure9.1012.24-3.14
Drive Arts22.1%19.4%+2.7%
Time cornered11.309.20+2.10
Got thrown3.102.13+0.97
Throws3.302.65+0.65
Throw techs0.800.46+0.34
Drive Impact gauge1.8%2.0%-0.2%
Perfect Parry0.500.64-0.14
Drive Parry2.202.07+0.13
Got Punish Countered0.200.09+0.11
Drive Reversal0.100.20-0.10
Stuns landed0.000.09-0.09
Punish Counters landed0.200.13+0.07
Drive Impact0.200.27-0.07
Got stunned0.100.04+0.06
Throw parries0.300.26+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Give each meter spend a purpose

    SA2: profile 0% · reference 15.8%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA2: profile 0% · reference 15.8%
    • SA3: profile 50% · reference 34.6%
    • CA: profile 20% · reference 9.9%
  3. Review defensive decisions

    Drive Parry: profile 3.7 · reference 2.01

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3.7 · reference 2.01
    • Perfect Parry: profile 0.5 · reference 0.64
    • Drive Reversal: profile 0 · reference 0.17

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 3.7 · reference 2.01

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3.7 · reference 2.01
    • Perfect Parry: profile 0.5 · reference 0.64
  2. Test the close-range pattern

    Throws: profile 3.4 · reference 2.58

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 3.4 · reference 2.58
    • Throw techs: profile 0.4 · reference 0.4
    • Got thrown: profile 2.6 · reference 2.07
  3. Build pressure without overextending

    Corner pressure: profile 8.2 · reference 12

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 8.2 · reference 12
    • Time cornered: profile 8.7 · reference 9.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage