Sagat
Updated 1 day agoSteamSteamOtherOtherClub · SantuarioC100%

JustShadow

Try And Surpass Me
Rank 36MR 1,803#10,762
Last 106–4+11Last 2012–8+25
Winrate
59%
123W · 84L · 207 stored
Ranked matches
207
selected mode
Wins
123
Ranked
Losses
84
Ranked
Peak MR
1,803
Sagat

Ranked MR · Sagat

205 local · 0 imported · 205 on chart · 559 battles stored

Latest game

DefeatRanked

Replay not requested
JP
JustShadow · JP
Juri
Opponent · JuriKamui

Playstyle reference

Habits vs top 30 Sagat

Benchmark refreshed Sep 13, 2026, 10:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Sagat
JustShadow’s Sagat benchmark

Compared with the average habits of the top 30 sampled Sagat players.

Hand Me Downs 2230 · BonchanRB 2209 · Kushina 2201 · hinao 2199 · Yanai 2142 · +25 others

Largest absolute differences first23 habits
HabitJustShadowLegendsDifference LessLegendsMore
SA245.8%26.4%+19.4%
SA320.8%39.9%-19.1%
CA4.2%9.1%-4.9%
Drive Rush (cancel)29.2%34.0%-4.9%
SA129.2%24.6%+4.6%
Drive Arts19.7%16.0%+3.6%
Corner pressure10.9012.43-1.53
Drive Impact gauge2.4%1.3%+1.0%
Throws1.602.23-0.63
Throw techs1.000.46+0.54
Time cornered9.308.88+0.42
Drive Guard13.9%14.2%-0.3%
Drive Parry2.101.81+0.29
Drive Impact0.400.18+0.22
Perfect Parry0.900.74+0.16
Got thrown2.302.21+0.09
Punish Counters landed0.200.11+0.09
Stuns landed0.000.08-0.08
Got stunned0.000.05-0.05
Throw parries0.200.25-0.05
Drive Rush (parry)8.4%8.4%-0.0%
Drive Reversal0.200.24-0.04
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Sagat · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.18
    • Drive Impact gauge: profile 2% · reference 1.3%
  2. Review close-range choices

    Throws: profile 1.7 · reference 2.27

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.7 · reference 2.27
    • Throw techs: profile 0.6 · reference 0.43
  3. Study a recurring matchup situation

    vs Akuma: 24 wins in 54 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Akuma: 24 wins in 54 games
    • vs Luke: 62 wins in 116 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Throw techs: profile 0.6 · reference 0.43

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Throw techs: profile 0.6 · reference 0.43
    • Got thrown: profile 1.7 · reference 2.15
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.18

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.18
    • Drive Impact gauge: profile 2% · reference 1.3%
  3. Use matchup records as scouting leads

    vs Akuma: 24 wins in 54 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Akuma: 24 wins in 54 games
    • vs Luke: 62 wins in 116 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

JP · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 1 · reference 0.39

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 1 · reference 0.39
    • Got thrown: profile 2.3 · reference 2.13
    • Throws: profile 1.6 · reference 1.97
  2. Review defensive decisions

    Drive Reversal: profile 0.2 · reference 0.13

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.2 · reference 0.13
  3. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.13

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.13
    • Got Punish Countered: profile 0.1 · reference 0.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the close-range pattern

    Throw techs: profile 1 · reference 0.39

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throw techs: profile 1 · reference 0.39
    • Got thrown: profile 2.3 · reference 2.13
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.34

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.34
    • Drive Impact gauge: profile 2.4% · reference 2.1%
  3. Separate a tendency from a one-off event

    Recent stored ranked sample: 37 wins in 58 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 37 wins in 58 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 12, 2026 · AI: nex-agi/nex-n2.5-pro:free

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