Sagat
Updated 1 week agoSteamSteamJapanJapanC100%

nam@i

Let's Do This
Rank 36MR 1,618#58,024
Last 102–8-44Last 206–14-64
Winrate
41%
19W · 27L · 46 stored
Ranked matches
46
selected mode
Wins
19
Ranked
Losses
27
Ranked
Peak MR
1,684
Sagat

Ranked MR · Sagat

46 local · 0 imported · 46 on chart · 46 battles stored

Latest game

DefeatRanked

Replay not requested
Sagat
nam@i · Sagat
JP
Opponent · JPKyogochannn

Playstyle reference

Habits vs top 30 Sagat

Benchmark refreshed Sep 13, 2026, 10:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Sagat
nam@i’s Sagat benchmark

Compared with the average habits of the top 30 sampled Sagat players.

Hand Me Downs 2230 · BonchanRB 2209 · Kushina 2201 · hinao 2199 · Yanai 2142 · +25 others

Largest absolute differences first23 habits
Habitnam@iLegendsDifference LessLegendsMore
SA360.4%39.9%+20.5%
SA112.5%24.6%-12.1%
Drive Rush (cancel)23.1%34.0%-11.0%
SA216.7%26.4%-9.7%
Drive Guard21.4%14.2%+7.2%
Drive Rush (parry)12.1%8.4%+3.6%
Corner pressure10.6012.43-1.83
Drive Arts14.5%16.0%-1.5%
CA10.4%9.1%+1.3%
Drive Parry2.801.81+0.99
Throws1.902.23-0.33
Got thrown1.902.21-0.31
Drive Reversal0.500.24+0.26
Throw techs0.600.46+0.14
Time cornered8.808.88-0.08
Throw parries0.300.25+0.05
Got stunned0.100.05+0.05
Drive Impact gauge1.3%1.3%-0.0%
Perfect Parry0.700.74-0.04
Drive Impact0.200.18+0.02
Stuns landed0.100.08+0.02
Punish Counters landed0.100.11-0.01
Got Punish Countered0.100.09+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Sagat · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.17

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.17
    • Drive Impact gauge: profile 1.3% · reference 1.3%
  2. Review defensive decisions

    Drive Parry: profile 2.8 · reference 1.78

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.8 · reference 1.78
    • Perfect Parry: profile 0.7 · reference 0.78
    • Drive Reversal: profile 0.5 · reference 0.21
  3. Give each meter spend a purpose

    SA3: profile 60.4% · reference 39.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 60.4% · reference 39.9%
    • SA2: profile 16.7% · reference 27.7%
    • SA1: profile 12.5% · reference 23.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 2.8 · reference 1.78

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.8 · reference 1.78
    • Perfect Parry: profile 0.7 · reference 0.78
    • Drive Reversal: profile 0.5 · reference 0.21
  2. Adapt to the visible gauge

    SA3: profile 60.4% · reference 39.9%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • SA3: profile 60.4% · reference 39.9%
    • SA2: profile 16.7% · reference 27.7%
    • SA1: profile 12.5% · reference 23.1%
  3. Build pressure without overextending

    Corner pressure: profile 10.6 · reference 12.38

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 10.6 · reference 12.38
    • Time cornered: profile 8.8 · reference 9.28

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 4, 2026 · AI: dots-studio/dots-3-note-preview:free

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