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CH和傍屋☎@Twitch
Ranked MR · Chun-Li
345 local · 0 imported · 345 on chart · 448 battles stored
Playstyle reference
Habits vs top 30 Chun-Li
Benchmark refreshed Sep 3, 2026, 7:25 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | 和傍屋☎@Twitch | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA2 | 52.3% | 31.7% | +20.6% | |
| SA1 | 18.5% | 34.5% | -16.0% | |
| SA3 | 20.0% | 26.2% | -6.2% | |
| Drive Rush (cancel) | 35.1% | 40.1% | -5.1% | |
| Drive Rush (parry) | 7.0% | 5.0% | +2.0% | |
| CA | 9.2% | 7.6% | +1.7% | |
| Corner pressure | 9.90 | 11.27 | -1.37 | |
| Drive Arts | 15.6% | 16.9% | -1.3% | |
| Drive Parry | 0.80 | 1.64 | -0.84 | |
| Time cornered | 10.40 | 9.57 | +0.83 | |
| Throws | 1.80 | 2.39 | -0.59 | |
| Got thrown | 2.60 | 2.08 | +0.52 | |
| Perfect Parry | 0.10 | 0.57 | -0.47 | |
| Drive Guard | 9.7% | 10.2% | -0.5% | |
| Drive Reversal | 0.00 | 0.17 | -0.17 | |
| Drive Impact gauge | 1.6% | 1.4% | +0.2% | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Throw techs | 0.30 | 0.40 | -0.10 | |
| Drive Impact | 0.10 | 0.16 | -0.06 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Stuns landed | 0.00 | 0.04 | -0.04 | |
| Throw parries | 0.20 | 0.22 | -0.02 | |
| Punish Counters landed | 0.10 | 0.10 | -0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Chun-Li · Latest 100
What to improve
Review close-range choices
Throws: profile 1.3 · reference 2.39
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throws: profile 1.3 · reference 2.39
- Got thrown: profile 2 · reference 2.08
- Throw techs: profile 0.2 · reference 0.4
Make Drive Impact a deliberate choice
Drive Impact: profile 0.1 · reference 0.16
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.16
- Drive Impact gauge: profile 1% · reference 1.4%
Study a recurring matchup situation
vs Luke: 161 wins in 305 games
Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.
Try thisPick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.
Supporting stats
- vs Luke: 161 wins in 305 games
- vs Ryu: 160 wins in 300 games
- vs Yasmine: 129 wins in 250 games
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Test the Drive Impact tendency
Drive Impact: profile 0.1 · reference 0.16
Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.
Try thisRevisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.
Supporting stats
- Drive Impact: profile 0.1 · reference 0.16
- Drive Impact gauge: profile 1% · reference 1.4%
Use matchup records as scouting leads
vs Luke: 161 wins in 305 games
A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.
Try thisIf you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.
Supporting stats
- vs Luke: 161 wins in 305 games
- vs Ryu: 160 wins in 300 games
- vs Yasmine: 129 wins in 250 games
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.1 · reference 0.09
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.1 · reference 0.09
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 10, 2026 · AI: nex-agi/nex-n2.5-mini:free

