Ed
Updated 9 hours agoSteamSteamJapanJapanC99%

伊邪那岐大神

You've Got This, Juri!
Rank 36MR 1,531#170,520
Last 108–2+43Last 2015–5+71
Winrate
56%
110W · 87L · 197 stored
Ranked matches
197
selected mode
Wins
110
Ranked
Losses
87
Ranked
Peak MR
1,546
Ed

Ranked MR · Ed

197 local · 0 imported · 197 on chart · 309 battles stored

Latest game

DefeatRanked

Replay not requested
Ed
伊邪那岐大神 · Ed
Akuma
Opponent · AkumaryRei

Playstyle reference

Habits vs top 30 Ed

Benchmark refreshed Sep 12, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ed
伊邪那岐大神’s Ed benchmark

Compared with the average habits of the top 30 sampled Ed players.

あでりい 2203 · Sahara 2187 · ONYX | えびはら 2178 · Yassa 2151 · hinao 2139 · +25 others

Largest absolute differences first23 habits
Habit伊邪那岐大神LegendsDifference LessLegendsMore
Drive Arts7.7%18.1%-10.4%
SA229.4%23.2%+6.3%
SA127.5%33.3%-5.9%
Drive Rush (cancel)40.9%35.3%+5.6%
Corner pressure7.5011.75-4.25
Drive Guard16.3%12.9%+3.4%
Drive Parry2.901.92+0.98
Got thrown2.802.20+0.60
Drive Impact gauge1.1%1.7%-0.5%
Perfect Parry1.300.79+0.51
Throw techs0.900.53+0.37
SA333.3%33.7%-0.3%
Time cornered8.708.93-0.23
Drive Reversal0.000.22-0.22
Throws2.702.53+0.17
Punish Counters landed0.000.14-0.14
Drive Impact0.100.22-0.12
Drive Rush (parry)6.7%6.8%-0.1%
Stuns landed0.100.06+0.04
Got stunned0.000.04-0.04
CA9.8%9.8%-0.0%
Throw parries0.200.21-0.01
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 3.2 · reference 1.77

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 3.2 · reference 1.77
    • Perfect Parry: profile 1.2 · reference 0.76
    • Drive Reversal: profile 0.1 · reference 0.2
  2. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.11
  3. Give each meter spend a purpose

    SA3: profile 60.5% · reference 30%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA3: profile 60.5% · reference 30%
    • SA2: profile 4.7% · reference 27.6%
    • SA1: profile 16.3% · reference 33.1%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Build pressure without overextending

    Time cornered: profile 13.6 · reference 9.53

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 13.6 · reference 9.53
    • Corner pressure: profile 6.9 · reference 11.8

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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