A.K.I.
Updated 12 hours agoSteamSteamJapanJapanC100%

あっさりまさたか

Let's Do This
Rank 36MR 1,829#7,055
Last 106–4+18Last 208–12-28
Winrate
52%
126W · 116L · 242 stored
Ranked matches
242
selected mode
Wins
126
Ranked
Losses
116
Ranked
Peak MR
1,871
A.K.I.

Ranked MR · A.K.I.

242 local · 91 imported · 256 on chart · 242 battles stored

Latest game

DefeatRanked

Replay not requested
A.K.I.
あっさりまさたか · A.K.I.
Juri
Opponent · Juriすっぱいだー

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
あっさりまさたか’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
HabitあっさりまさたかLegendsDifference LessLegendsMore
SA342.0%30.6%+11.4%
Drive Arts14.7%21.0%-6.3%
SA215.9%22.0%-6.0%
SA131.9%37.8%-6.0%
Drive Guard19.6%17.0%+2.6%
Time cornered12.309.83+2.47
Corner pressure9.2011.29-2.09
Throws1.502.34-0.84
Drive Rush (cancel)24.0%23.3%+0.7%
CA10.1%9.6%+0.5%
Drive Rush (parry)11.5%11.0%+0.5%
Drive Parry2.401.93+0.47
Throw techs0.300.52-0.22
Drive Impact gauge1.6%1.8%-0.2%
Perfect Parry0.700.60+0.10
Drive Reversal0.300.40-0.10
Got thrown2.202.30-0.10
Punish Counters landed0.200.12+0.08
Got stunned0.100.04+0.06
Drive Impact0.300.24+0.06
Throw parries0.200.22-0.02
Stuns landed0.100.08+0.02
Got Punish Countered0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Trace how you lose or gain space

    Time cornered: profile 12.3 · reference 9.83

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 12.3 · reference 9.83
    • Corner pressure: profile 9.2 · reference 11.29
  2. Review defensive decisions

    Drive Parry: profile 2.4 · reference 1.93

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.4 · reference 1.93
    • Perfect Parry: profile 0.7 · reference 0.6
    • Drive Reversal: profile 0.3 · reference 0.4
  3. Give each meter spend a purpose

    Drive Guard: profile 19.6% · reference 17%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Guard: profile 19.6% · reference 17%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 22 wins in 39 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 22 wins in 39 games
    • vs Luke: 29 wins in 47 games
    • vs Ryu: 17 wins in 32 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 51 wins in 100 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 51 wins in 100 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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