A.K.I.
Updated 21 hours agoCrossPlatformCrossPlatformJapanJapanM100%

rurua

Let's Do This
Rank 32LP 20,554
Last 106–4Last 2010–10
Winrate
44%
120W · 153L · 273 stored
Ranked matches
273
selected mode
Wins
120
Ranked
Losses
153
Ranked
Peak LP
20,554
A.K.I.

Ranked LP · A.K.I.

League points over time for this character

Latest game

VictoryRanked

Replay not requested
A.K.I.
rurua · A.K.I.
Akuma
Opponent · Akuma驚愕のサバ

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
rurua’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
HabitruruaLegendsDifference LessLegendsMore
Drive Arts72.3%21.0%+51.3%
SA10.0%37.8%-37.8%
Drive Rush (cancel)0.0%23.3%-23.3%
SA348.6%30.6%+18.0%
CA20.0%9.6%+10.4%
Drive Guard7.0%17.0%-10.0%
SA231.4%22.0%+9.4%
Corner pressure3.1011.29-8.19
Drive Rush (parry)5.5%11.0%-5.5%
Time cornered6.309.83-3.53
Throws0.702.34-1.64
Drive Parry0.401.93-1.53
Got thrown1.102.30-1.20
Drive Impact gauge0.6%1.8%-1.1%
Perfect Parry0.000.60-0.60
Throw techs0.100.52-0.42
Drive Reversal0.000.40-0.40
Got Punish Countered0.400.11+0.29
Drive Impact0.100.24-0.14
Throw parries0.100.22-0.12
Punish Counters landed0.000.12-0.12
Stuns landed0.000.08-0.08
Got stunned0.100.04+0.06
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0 · reference 0.1
    • Got Punish Countered: profile 0.4 · reference 0.1
  2. Review defensive decisions

    Drive Parry: profile 0.3 · reference 1.77

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.3 · reference 1.77
    • Perfect Parry: profile 0 · reference 0.54
  3. Study a recurring matchup situation

    vs Yasmine: 45 wins in 105 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Yasmine: 45 wins in 105 games
    • vs Akuma: 42 wins in 95 games
    • vs Alex: 49 wins in 89 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0 · reference 0.21
  2. Build pressure without overextending

    Corner pressure: profile 4 · reference 12.18

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 4 · reference 12.18
  3. Test the close-range pattern

    Throws: profile 0.7 · reference 2.31

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 0.7 · reference 2.31
    • Got thrown: profile 1.5 · reference 2.33

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-pro:free

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