Sagat
Updated 6 days agoCrossPlatformCrossPlatformJapanJapanM100%

ドブラエ

GG
Rank 32LP 20,669
Last 106–4Last 2013–7
Winrate
43%
30W · 39L · 69 stored
Ranked matches
69
selected mode
Wins
30
Ranked
Losses
39
Ranked
Peak LP
21,221
Sagat

Ranked LP · Sagat

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Sagat
ドブラエ · Sagat
Luke
Opponent · Lukenemu

Playstyle reference

Habits vs top 30 Sagat

Benchmark refreshed Sep 13, 2026, 10:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Sagat
ドブラエ’s Sagat benchmark

Compared with the average habits of the top 30 sampled Sagat players.

Hand Me Downs 2230 · BonchanRB 2209 · Kushina 2201 · hinao 2199 · Yanai 2142 · +25 others

Largest absolute differences first23 habits
HabitドブラエLegendsDifference LessLegendsMore
Drive Rush (cancel)0.0%34.0%-34.0%
SA350.0%39.9%+10.1%
SA117.5%24.6%-7.1%
Drive Impact gauge8.0%1.3%+6.6%
CA3.8%9.1%-5.3%
Drive Arts21.0%16.0%+5.0%
Corner pressure8.1012.43-4.33
Drive Guard11.1%14.2%-3.1%
SA228.8%26.4%+2.4%
Time cornered7.208.88-1.68
Drive Parry0.201.81-1.61
Drive Rush (parry)10.0%8.4%+1.6%
Throws1.002.23-1.23
Drive Reversal1.100.24+0.86
Perfect Parry0.000.74-0.74
Got thrown2.902.21+0.69
Drive Impact0.600.18+0.42
Got Punish Countered0.400.09+0.31
Punish Counters landed0.300.11+0.19
Throw techs0.300.46-0.16
Throw parries0.100.25-0.15
Stuns landed0.000.08-0.08
Got stunned0.000.05-0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Sagat · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.2 · reference 1.78

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.2 · reference 1.78
    • Perfect Parry: profile 0 · reference 0.78
  2. Review close-range choices

    Throw techs: profile 0.3 · reference 0.45

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0.3 · reference 0.45
    • Got thrown: profile 2.9 · reference 2.12

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Separate a tendency from a one-off event

    Recent stored ranked sample: 27 wins in 63 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 27 wins in 63 games
  2. Use matchup records as scouting leads

    vs Akuma: 36 wins in 76 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Akuma: 36 wins in 76 games
    • vs Ryu: 46 wins in 72 games
    • vs Alex: 32 wins in 58 games
  3. Probe defense before committing

    Drive Parry: profile 0.2 · reference 1.78

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.2 · reference 1.78
    • Perfect Parry: profile 0 · reference 0.78

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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