Chun-Li
Updated 4 hours agoCrossPlatformCrossPlatformJapanJapanM100%

つです。

Flowing Elegance
Rank 36MR 1,584#109,355
Last 104–6-14Last 209–11-13
Winrate
46%
91W · 106L · 197 stored
Ranked matches
197
selected mode
Wins
91
Ranked
Losses
106
Ranked
Peak MR
1,742
Chun-Li

Ranked MR · Chun-Li

197 local · 365 imported · 483 on chart · 197 battles stored

Latest game

DefeatRanked

Replay not requested
Chun-Li
つです。 · Chun-Li
Akuma
Opponent · AkumaAarb

Playstyle reference

Habits vs top 30 Chun-Li

Benchmark refreshed Sep 3, 2026, 7:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Chun-Li
つです。’s Chun-Li benchmark

Compared with the average habits of the top 30 sampled Chun-Li players.

Seiya 2215 · HAITANI 2172 · edamakotoTwitch 2139 · ドドガマル_pc 2136 · YOKOHAMA_TARO 2105 · +25 others

Largest absolute differences first23 habits
Habitつです。LegendsDifference LessLegendsMore
Drive Rush (cancel)7.7%40.1%-32.4%
SA24.3%31.7%-27.5%
SA344.7%26.2%+18.5%
Drive Arts30.4%16.9%+13.6%
CA12.8%7.6%+5.2%
Drive Rush (parry)9.0%5.0%+3.9%
SA138.3%34.5%+3.8%
Time cornered12.609.57+3.03
Drive Impact gauge4.4%1.4%+3.0%
Corner pressure10.0011.27-1.27
Drive Parry0.601.64-1.04
Drive Guard11.0%10.2%+0.8%
Perfect Parry0.100.57-0.47
Throws2.702.39+0.31
Got Punish Countered0.400.09+0.31
Throw techs0.600.40+0.20
Drive Reversal0.000.17-0.17
Throw parries0.100.22-0.12
Punish Counters landed0.200.10+0.10
Got thrown2.002.08-0.08
Got stunned0.000.05-0.05
Stuns landed0.000.04-0.04
Drive Impact0.200.16+0.04
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Chun-Li · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.6 · reference 1.64

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.64
    • Perfect Parry: profile 0.1 · reference 0.57
  2. Trace how you lose or gain space

    Time cornered: profile 11.7 · reference 9.57

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Time cornered: profile 11.7 · reference 9.57
    • Corner pressure: profile 10.7 · reference 11.27
  3. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.3 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.16

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Build pressure without overextending

    Time cornered: profile 11.7 · reference 9.57

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Time cornered: profile 11.7 · reference 9.57
    • Corner pressure: profile 10.7 · reference 11.27
  2. Probe defense before committing

    Drive Parry: profile 0.6 · reference 1.64

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.64
    • Perfect Parry: profile 0.1 · reference 0.57
  3. Test the close-range pattern

    Throws: profile 2.6 · reference 2.39

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 2.6 · reference 2.39
    • Throw techs: profile 0.7 · reference 0.4
    • Got thrown: profile 2.3 · reference 2.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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