Latest game
CHつです。
Ranked MR · Chun-Li
197 local · 365 imported · 483 on chart · 197 battles stored
Playstyle reference
Habits vs top 30 Chun-Li
Benchmark refreshed Sep 3, 2026, 7:25 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | つです。 | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 7.7% | 40.1% | -32.4% | |
| SA2 | 4.3% | 31.7% | -27.5% | |
| SA3 | 44.7% | 26.2% | +18.5% | |
| Drive Arts | 30.4% | 16.9% | +13.6% | |
| CA | 12.8% | 7.6% | +5.2% | |
| Drive Rush (parry) | 9.0% | 5.0% | +3.9% | |
| SA1 | 38.3% | 34.5% | +3.8% | |
| Time cornered | 12.60 | 9.57 | +3.03 | |
| Drive Impact gauge | 4.4% | 1.4% | +3.0% | |
| Corner pressure | 10.00 | 11.27 | -1.27 | |
| Drive Parry | 0.60 | 1.64 | -1.04 | |
| Drive Guard | 11.0% | 10.2% | +0.8% | |
| Perfect Parry | 0.10 | 0.57 | -0.47 | |
| Throws | 2.70 | 2.39 | +0.31 | |
| Got Punish Countered | 0.40 | 0.09 | +0.31 | |
| Throw techs | 0.60 | 0.40 | +0.20 | |
| Drive Reversal | 0.00 | 0.17 | -0.17 | |
| Throw parries | 0.10 | 0.22 | -0.12 | |
| Punish Counters landed | 0.20 | 0.10 | +0.10 | |
| Got thrown | 2.00 | 2.08 | -0.08 | |
| Got stunned | 0.00 | 0.05 | -0.05 | |
| Stuns landed | 0.00 | 0.04 | -0.04 | |
| Drive Impact | 0.20 | 0.16 | +0.04 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
Chun-Li · Latest 100
What to improve
Review defensive decisions
Drive Parry: profile 0.6 · reference 1.64
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Drive Parry: profile 0.6 · reference 1.64
- Perfect Parry: profile 0.1 · reference 0.57
Trace how you lose or gain space
Time cornered: profile 11.7 · reference 9.57
Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.
Try thisRecreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.
Supporting stats
- Time cornered: profile 11.7 · reference 9.57
- Corner pressure: profile 10.7 · reference 11.27
Make Drive Impact a deliberate choice
Drive Impact: profile 0.3 · reference 0.16
Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.
Try thisRecord Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.
Supporting stats
- Drive Impact: profile 0.3 · reference 0.16
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free
How to beat this player
Build pressure without overextending
Time cornered: profile 11.7 · reference 9.57
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Time cornered: profile 11.7 · reference 9.57
- Corner pressure: profile 10.7 · reference 11.27
Probe defense before committing
Drive Parry: profile 0.6 · reference 1.64
Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.
Try thisTry your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.
Supporting stats
- Drive Parry: profile 0.6 · reference 1.64
- Perfect Parry: profile 0.1 · reference 0.57
Test the close-range pattern
Throws: profile 2.6 · reference 2.39
Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.
Try thisIf the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.
Supporting stats
- Throws: profile 2.6 · reference 2.39
- Throw techs: profile 0.7 · reference 0.4
- Got thrown: profile 2.3 · reference 2.08
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

