Chun-Li
Updated 2 hours agoSteamSteamJapanJapanM100%

いっち~

Haitani Family
Rank 36MR 1,607#76,222
Last 103–7-31Last 207–13-45
Winrate
50%
13W · 13L · 26 stored
Ranked matches
26
selected mode
Wins
13
Ranked
Losses
13
Ranked
Peak MR
1,737
Chun-Li

Ranked MR · Chun-Li

26 local · 0 imported · 26 on chart · 255 battles stored

Latest game

VictoryCasual

Replay not requested
Chun-Li
いっち~ · Chun-Li
JP
Opponent · JPdark

Playstyle reference

Habits vs top 30 Chun-Li

Benchmark refreshed Sep 3, 2026, 7:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Chun-Li
いっち~’s Chun-Li benchmark

Compared with the average habits of the top 30 sampled Chun-Li players.

Seiya 2215 · HAITANI 2172 · edamakotoTwitch 2139 · ドドガマル_pc 2136 · YOKOHAMA_TARO 2105 · +25 others

Largest absolute differences first23 habits
Habitいっち~LegendsDifference LessLegendsMore
Drive Arts31.7%16.9%+14.9%
Drive Rush (cancel)26.6%40.1%-13.5%
SA126.9%34.5%-7.6%
SA332.3%26.2%+6.0%
Drive Guard5.1%10.2%-5.1%
Drive Rush (parry)0.8%5.0%-4.2%
Drive Impact gauge5.0%1.4%+3.5%
SA233.3%31.7%+1.6%
Throws1.302.39-1.09
Time cornered10.609.57+1.03
Corner pressure10.7011.27-0.57
Perfect Parry0.100.57-0.47
Throw techs0.100.40-0.30
Drive Parry1.401.64-0.24
Drive Impact0.400.16+0.24
Drive Reversal0.400.17+0.23
Got Punish Countered0.300.09+0.21
Punish Counters landed0.300.10+0.20
Got thrown2.202.08+0.12
Stuns landed0.100.04+0.06
CA7.5%7.6%-0.1%
Got stunned0.100.05+0.05
Throw parries0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Chun-Li · Latest 100

What to improve

  1. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.17

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.17
    • Perfect Parry: profile 0.2 · reference 0.57
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
  3. Give each meter spend a purpose

    Drive Arts: profile 30.1% · reference 16.9%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 30.1% · reference 16.9%
    • SA2: profile 43.3% · reference 31.7%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 985 wins in 1,925 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 985 wins in 1,925 games
  2. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.16
  3. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.3 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.1

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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