Ed
Updated 3 days agoSteamSteamJapanJapanC100%

hama

Let's Do This
Rank 31LP 19,131
Last 105–5Last 2011–8
Winrate
58%
11W · 8L · 19 stored
Ranked matches
19
selected mode
Wins
11
Ranked
Losses
8
Ranked
Peak LP
19,131
Ed

Ranked LP · Ed

League points over time for this character

Latest game

VictoryRanked

Replay not requested
Ed
hama · Ed
Luke
Opponent · Lukeichiro

Playstyle reference

Habits vs top 30 Ed

Benchmark refreshed Sep 12, 2026, 10:17 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Ed
hama’s Ed benchmark

Compared with the average habits of the top 30 sampled Ed players.

あでりい 2203 · Sahara 2187 · ONYX | えびはら 2178 · Yassa 2151 · hinao 2139 · +25 others

Largest absolute differences first23 habits
HabithamaLegendsDifference LessLegendsMore
SA362.5%33.7%+28.8%
SA115.6%33.3%-17.7%
SA26.3%23.2%-16.9%
CA15.6%9.8%+5.8%
Corner pressure7.1011.75-4.65
Drive Rush (cancel)32.3%35.3%-3.1%
Drive Guard10.8%12.9%-2.1%
Throws3.902.53+1.37
Got thrown3.302.20+1.10
Time cornered9.908.93+0.97
Drive Impact gauge2.4%1.7%+0.7%
Perfect Parry0.100.79-0.69
Drive Rush (parry)6.2%6.8%-0.6%
Drive Impact0.500.22+0.28
Punish Counters landed0.400.14+0.26
Drive Reversal0.000.22-0.22
Drive Parry1.701.92-0.22
Throw techs0.400.53-0.13
Throw parries0.100.21-0.11
Got Punish Countered0.200.10+0.10
Stuns landed0.100.06+0.04
Got stunned0.000.04-0.04
Drive Arts18.1%18.1%+0.0%
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Ed · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.4 · reference 0.14

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.4 · reference 0.14
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.5 · reference 0.22

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.5 · reference 0.22
    • Drive Impact gauge: profile 2.4% · reference 1.7%
  3. Review defensive decisions

    Perfect Parry: profile 0.1 · reference 0.79

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.1 · reference 0.79
    • Drive Parry: profile 1.7 · reference 1.92
    • Drive Reversal: profile 0 · reference 0.22

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Zangief: 17 wins in 22 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Zangief: 17 wins in 22 games
    • vs Luke: 6 wins in 16 games
    • vs JP: 7 wins in 14 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: dots-studio/dots-3-note-preview:free

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