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スライム@Twitch/YT — Street Fighter 6 Stats
Ranked analytics on SF6 Stats · main Chun-Li · peak MR 1,614. MR and LP charts, match history, matchups, rivals, and habits vs Legends.
CHスライム@Twitch/YT
Last 106–4+9Last 209–11-25
Winrate
46%
132W · 153L · 285 stored
Ranked matches
285
selected mode
Wins
132
Ranked
Losses
153
Ranked
Peak MR
1,860
Chun-Li
Ranked MR · Chun-Li
285 local · 0 imported · 285 on chart · 289 battles stored
Replay not requested
Playstyle reference
Habits vs top 30 Chun-Li
Benchmark refreshed Sep 3, 2026, 7:25 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
Largest absolute differences first23 habits
| Habit | スライム@Twitch/YT | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| SA1 | 46.3% | 34.5% | +11.9% | |
| SA2 | 20.7% | 31.7% | -11.0% | |
| SA3 | 23.2% | 26.2% | -3.0% | |
| Drive Rush (cancel) | 42.5% | 40.1% | +2.3% | |
| Drive Guard | 12.4% | 10.2% | +2.2% | |
| CA | 9.8% | 7.6% | +2.2% | |
| Drive Impact gauge | 2.6% | 1.4% | +1.2% | |
| Drive Rush (parry) | 6.2% | 5.0% | +1.2% | |
| Corner pressure | 10.50 | 11.27 | -0.77 | |
| Time cornered | 9.20 | 9.57 | -0.37 | |
| Throw techs | 0.10 | 0.40 | -0.30 | |
| Drive Arts | 16.6% | 16.9% | -0.2% | |
| Drive Reversal | 0.00 | 0.17 | -0.17 | |
| Perfect Parry | 0.40 | 0.57 | -0.17 | |
| Drive Parry | 1.80 | 1.64 | +0.16 | |
| Throws | 2.50 | 2.39 | +0.11 | |
| Got Punish Countered | 0.20 | 0.09 | +0.11 | |
| Got thrown | 2.00 | 2.08 | -0.08 | |
| Got stunned | 0.10 | 0.05 | +0.05 | |
| Stuns landed | 0.00 | 0.04 | -0.04 | |
| Drive Impact | 0.20 | 0.16 | +0.04 | |
| Throw parries | 0.20 | 0.22 | -0.02 | |
| Punish Counters landed | 0.10 | 0.10 | -0.00 |
FROM STATS TO PRACTICE
Latest 100Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.
