Kimberly
Updated 6 days agoSteamSteamJapanJapanM100%

エビフィレオ

The Vivid
Rank 36MR 1,206#588,475
Last 107–3+41Last 2013–7+58
Winrate
51%
19W · 18L · 37 stored
Ranked matches
37
selected mode
Wins
19
Ranked
Losses
18
Ranked
Peak MR
1,296
Kimberly

Ranked MR · Kimberly

37 local · 0 imported · 37 on chart · 58 battles stored

Latest game

VictoryRanked

Replay not requested
Kimberly
エビフィレオ · Kimberly
Yasmine
Opponent · YasmineIRUKA

Playstyle reference

Habits vs top 30 Kimberly

Benchmark refreshed Sep 3, 2026, 4:17 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Kimberly
エビフィレオ’s Kimberly benchmark

Compared with the average habits of the top 30 sampled Kimberly players.

みすとめーる@iMstMaiL 2203 · tako956402 2147 · シティ・ポップ増山 2143 · PipokunですSycomの 2112 · K.R.T 2079 · +25 others

Largest absolute differences first23 habits
HabitエビフィレオLegendsDifference LessLegendsMore
CA25.8%8.2%+17.6%
Drive Rush (cancel)15.6%29.7%-14.1%
SA122.6%34.0%-11.5%
Drive Guard16.4%12.9%+3.5%
SA216.1%19.2%-3.1%
SA335.5%38.5%-3.1%
Drive Impact gauge4.5%2.2%+2.3%
Drive Arts24.1%22.3%+1.8%
Throws4.803.44+1.36
Drive Parry2.501.54+0.96
Got thrown2.702.14+0.56
Drive Reversal0.900.36+0.54
Perfect Parry0.200.44-0.24
Drive Rush (parry)7.3%7.5%-0.2%
Punish Counters landed0.300.13+0.17
Corner pressure14.9015.07-0.17
Stuns landed0.000.14-0.14
Drive Impact0.400.27+0.13
Got Punish Countered0.200.10+0.10
Throw parries0.300.36-0.06
Got stunned0.000.03-0.03
Throw techs0.400.38+0.02
Time cornered8.908.89+0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Kimberly · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
    • Punish Counters landed: profile 0.3 · reference 0.13
  2. Review defensive decisions

    Drive Parry: profile 2.5 · reference 1.54

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 2.5 · reference 1.54
  3. Trace how you lose or gain space

    Corner pressure: profile 14.9 · reference 15.07

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 14.9 · reference 15.07
    • Time cornered: profile 8.9 · reference 8.89

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.27

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.27
    • Drive Impact gauge: profile 4.5% · reference 2.2%
  2. Probe defense before committing

    Drive Reversal: profile 0.9 · reference 0.36

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0.9 · reference 0.36
    • Perfect Parry: profile 0.2 · reference 0.44
  3. Adapt to the visible gauge

    CA: profile 25.8% · reference 8.2%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • CA: profile 25.8% · reference 8.2%
    • SA3: profile 35.5% · reference 38.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 8, 2026 · AI: dots-studio/dots-3-note-preview:free

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