A.K.I.
Updated 1 day agoSteamSteamOtherOtherClub · HKFGCC98%

GuguGaga

☆Master☆Is☆My☆Everything☆
Rank 36MR 1,525#179,738
Last 106–4+17Last 2013–7+49
Winrate
51%
237W · 228L · 465 stored
Ranked matches
465
selected mode
Wins
237
Ranked
Losses
228
Ranked
Peak MR
1,656
A.K.I.

Ranked MR · A.K.I.

450 local · 95 imported · 510 on chart · 489 battles stored

Latest game

DefeatRanked

Replay not requested
A.K.I.
GuguGaga · A.K.I.
Ken
Opponent · KenLiquidStorm

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
GuguGaga’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
HabitGuguGagaLegendsDifference LessLegendsMore
SA148.2%37.8%+10.4%
SA211.8%22.0%-10.2%
Time cornered7.209.83-2.63
Drive Arts23.5%21.0%+2.5%
Drive Guard19.4%17.0%+2.4%
SA328.2%30.6%-2.3%
CA11.8%9.6%+2.2%
Drive Rush (parry)12.5%11.0%+1.6%
Throws1.002.34-1.34
Got thrown1.702.30-0.60
Throw techs0.100.52-0.42
Corner pressure11.6011.29+0.31
Drive Reversal0.100.40-0.30
Drive Impact gauge1.9%1.8%+0.2%
Drive Rush (cancel)23.4%23.3%+0.1%
Perfect Parry0.500.60-0.10
Drive Parry2.001.93+0.07
Drive Impact0.300.24+0.06
Got stunned0.000.04-0.04
Throw parries0.200.22-0.02
Stuns landed0.100.08+0.02
Punish Counters landed0.100.12-0.02
Got Punish Countered0.100.11-0.01
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Review close-range choices

    Throw techs: profile 0 · reference 0.53

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throw techs: profile 0 · reference 0.53
    • Throws: profile 0.9 · reference 2.31
    • Got thrown: profile 1.7 · reference 2.33
  2. Review defensive decisions

    Perfect Parry: profile 0.3 · reference 0.54

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Perfect Parry: profile 0.3 · reference 0.54
    • Drive Parry: profile 1.8 · reference 1.77
    • Drive Reversal: profile 0.3 · reference 0.4
  3. Give each meter spend a purpose

    SA1: profile 47.3% · reference 38.2%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • SA1: profile 47.3% · reference 38.2%
    • SA2: profile 18.7% · reference 20.4%
    • SA3: profile 26.4% · reference 31.9%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ken: 67 wins in 129 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ken: 67 wins in 129 games
    • vs Terry: 68 wins in 127 games
    • vs Mai: 42 wins in 81 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage