A.K.I.
Updated 6 days agoCrossPlatformCrossPlatformJapanJapanM100%

poruru

Let's Do This
Rank 30LP 18,260
Last 105–5Last 2010–10
Winrate
38%
11W · 18L · 29 stored
Ranked matches
29
selected mode
Wins
11
Ranked
Losses
18
Ranked
Peak LP
19,266
A.K.I.

Ranked LP · A.K.I.

League points over time for this character

Latest game

VictoryRanked

Replay not requested
A.K.I.
poruru · A.K.I.
Zangief
Opponent · Zangiefmihashifox

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
poruru’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
HabitporuruLegendsDifference LessLegendsMore
SA111.5%37.8%-26.3%
Drive Arts46.4%21.0%+25.3%
Drive Rush (cancel)0.0%23.3%-23.3%
CA28.8%9.6%+19.2%
SA344.2%30.6%+13.7%
SA215.4%22.0%-6.6%
Corner pressure5.0011.29-6.29
Drive Guard11.0%17.0%-6.0%
Drive Rush (parry)6.9%11.0%-4.0%
Time cornered7.209.83-2.63
Drive Parry0.601.93-1.33
Got thrown3.302.30+1.00
Throws3.302.34+0.96
Drive Reversal0.000.40-0.40
Perfect Parry0.200.60-0.40
Drive Impact gauge2.1%1.8%+0.4%
Got Punish Countered0.300.11+0.19
Throw techs0.400.52-0.12
Punish Counters landed0.200.12+0.08
Stuns landed0.000.08-0.08
Drive Impact0.200.24-0.04
Got stunned0.000.04-0.04
Throw parries0.200.22-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Review defensive decisions

    Drive Parry: profile 0.6 · reference 1.77

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.77
    • Drive Reversal: profile 0 · reference 0.4
  2. Give each meter spend a purpose

    Drive Arts: profile 46.4% · reference 20.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 46.4% · reference 20.5%
    • SA3: profile 44.2% · reference 31.9%
    • CA: profile 28.8% · reference 9.4%
  3. Study a recurring matchup situation

    vs Char 253: 244 wins in 557 games

    Use the cited matchup record to choose footage to review. Look for a repeated decision across several losses, and compare it with a win before drawing a conclusion.

    Try this

    Pick one recurring situation against that character. Recreate it in training, verify an alternative response, and track that decision across the next five matches.

    Supporting stats
    • vs Char 253: 244 wins in 557 games
    • vs Alex: 27 wins in 63 games
    • vs Ryu: 22 wins in 51 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Probe defense before committing

    Drive Parry: profile 0.6 · reference 1.77

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 0.6 · reference 1.77
    • Drive Reversal: profile 0 · reference 0.4
  2. Adapt to the visible gauge

    Drive Arts: profile 46.4% · reference 20.5%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • Drive Arts: profile 46.4% · reference 20.5%
    • SA3: profile 44.2% · reference 31.9%
    • CA: profile 28.8% · reference 9.4%
  3. Use matchup records as scouting leads

    vs Char 253: 244 wins in 557 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 244 wins in 557 games
    • vs Alex: 27 wins in 63 games
    • vs Ryu: 22 wins in 51 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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