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A.sabanomisoni
Ranked LP · A.K.I.
League points over time for this character
Playstyle reference
Habits vs top 30 A.K.I.
Benchmark refreshed Sep 12, 2026, 4:20 AM
Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details
| Habit | sabanomisoni | Legends | Difference | LessLegendsMore |
|---|---|---|---|---|
| Drive Rush (cancel) | 2.8% | 23.3% | -20.5% | |
| SA2 | 7.5% | 22.0% | -14.5% | |
| CA | 23.9% | 9.6% | +14.3% | |
| Drive Arts | 32.2% | 21.0% | +11.2% | |
| SA3 | 38.8% | 30.6% | +8.2% | |
| SA1 | 29.9% | 37.8% | -8.0% | |
| Corner pressure | 7.70 | 11.29 | -3.59 | |
| Drive Guard | 20.5% | 17.0% | +3.5% | |
| Drive Rush (parry) | 13.7% | 11.0% | +2.7% | |
| Time cornered | 10.60 | 9.83 | +0.77 | |
| Throws | 2.80 | 2.34 | +0.46 | |
| Drive Impact gauge | 2.1% | 1.8% | +0.4% | |
| Throw techs | 0.30 | 0.52 | -0.22 | |
| Perfect Parry | 0.40 | 0.60 | -0.20 | |
| Got Punish Countered | 0.30 | 0.11 | +0.19 | |
| Drive Parry | 1.80 | 1.93 | -0.13 | |
| Throw parries | 0.10 | 0.22 | -0.12 | |
| Got thrown | 2.40 | 2.30 | +0.10 | |
| Stuns landed | 0.00 | 0.08 | -0.08 | |
| Got stunned | 0.10 | 0.04 | +0.06 | |
| Drive Impact | 0.20 | 0.24 | -0.04 | |
| Punish Counters landed | 0.10 | 0.12 | -0.02 | |
| Drive Reversal | 0.40 | 0.40 | 0.00 |
Match plan
Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.
Checking for a saved match plan…
Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.Saved match plans
Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.
A.K.I. · Latest 100
What to improve
Review close-range choices
Throw techs: profile 0.3 · reference 0.53
Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.
Try thisReplay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.
Supporting stats
- Throw techs: profile 0.3 · reference 0.53
Review defensive decisions
Perfect Parry: profile 0.4 · reference 0.54
Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.
Try thisRecord two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.
Supporting stats
- Perfect Parry: profile 0.4 · reference 0.54
- Drive Parry: profile 1.8 · reference 1.77
Give each meter spend a purpose
Drive Rush (cancel): profile 2.8% · reference 23%
Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.
Try thisPractice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.
Supporting stats
- Drive Rush (cancel): profile 2.8% · reference 23%
- SA2: profile 7.5% · reference 20.4%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free
How to beat this player
Look for a repeatable punish opportunity
Got Punish Countered: profile 0.3 · reference 0.1
Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.
Try thisTest one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.
Supporting stats
- Got Punish Countered: profile 0.3 · reference 0.1
Build pressure without overextending
Corner pressure: profile 7.7 · reference 12.18
Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.
Try thisTest one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.
Supporting stats
- Corner pressure: profile 7.7 · reference 12.18
- Time cornered: profile 10.6 · reference 9.75
Adapt to the visible gauge
Drive Arts: profile 32.2% · reference 20.5%
Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.
Try thisAfter a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.
Supporting stats
- Drive Arts: profile 32.2% · reference 20.5%
- SA3: profile 38.8% · reference 31.9%
AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.
Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

