Juri
Updated 2 weeks agoSteamSteamJapanJapanC100%

死にたい夜に花束を

Let's Do This
Rank 32
LP 20,446
Last 101–9Last 207–13
Winrate
26%
10W · 28L · 38 stored
Ranked matches
38
selected mode
Wins
10
Ranked
Losses
28
Ranked
Peak LP
21,031
Juri

Ranked LP · Juri

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Juri
死にたい夜に花束を · Juri
Luke
Opponent · Luke휴아로허

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
死にたい夜に花束を’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
Habit死にたい夜に花束をLegendsDifference LessLegendsMore
SA14.0%38.3%-34.3%
CA36.0%9.8%+26.2%
SA360.0%34.9%+25.1%
SA20.0%16.9%-16.9%
Drive Arts10.6%18.9%-8.3%
Corner pressure6.4012.56-6.16
Drive Rush (parry)2.0%7.0%-5.0%
Drive Guard9.9%13.4%-3.5%
Time cornered11.008.68+2.32
Got thrown3.502.13+1.37
Throws3.502.72+0.78
Throw techs1.000.41+0.59
Drive Rush (cancel)33.3%32.9%+0.4%
Perfect Parry0.500.75-0.25
Drive Impact gauge2.2%2.0%+0.2%
Drive Parry1.802.03-0.23
Drive Reversal0.000.20-0.20
Punish Counters landed0.300.12+0.18
Got stunned0.200.06+0.14
Stuns landed0.000.09-0.09
Throw parries0.200.28-0.08
Drive Impact0.300.26+0.04
Got Punish Countered0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Review close-range choices

    Throws: profile 3.5 · reference 2.58

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.5 · reference 2.58
    • Got thrown: profile 3.5 · reference 2.07
    • Throw techs: profile 1 · reference 0.4
  2. Trace how you lose or gain space

    Corner pressure: profile 6.4 · reference 12

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 6.4 · reference 12
    • Time cornered: profile 11 · reference 9.08
  3. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.17

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.17
    • Perfect Parry: profile 0.5 · reference 0.64

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Ryu: 11 wins in 48 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Ryu: 11 wins in 48 games
    • vs Yasmine: 7 wins in 21 games
    • vs Zangief: 4 wins in 15 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 10 wins in 38 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 10 wins in 38 games
  3. Look for a repeatable punish opportunity

    Punish Counters landed: profile 0.3 · reference 0.11

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Punish Counters landed: profile 0.3 · reference 0.11

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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