A.K.I.
Updated 1 day agoSteamSteamJapanJapanClub · GomaeSF6C100%

maruasu

Ever Improving
Rank 36MR 1,339#583,613
Last 104–6-16Last 209–11-16
Winrate
40%
29W · 43L · 72 stored
Ranked matches
72
selected mode
Wins
29
Ranked
Losses
43
Ranked
Peak MR
1,468
A.K.I.

Ranked MR · A.K.I.

72 local · 49 imported · 81 on chart · 107 battles stored

Latest game

DefeatRanked

Replay not requested
A.K.I.
maruasu · A.K.I.
Alex
Opponent · Aleximajin

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
maruasu’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
HabitmaruasuLegendsDifference LessLegendsMore
Drive Rush (cancel)3.7%23.3%-19.7%
SA24.3%22.0%-17.7%
CA21.3%9.6%+11.7%
SA338.3%30.6%+7.7%
Drive Guard24.3%17.0%+7.3%
Drive Rush (parry)17.6%11.0%+6.7%
Corner pressure8.4011.29-2.89
Drive Arts23.7%21.0%+2.7%
SA136.2%37.8%-1.7%
Time cornered8.609.83-1.23
Got thrown2.702.30+0.40
Drive Reversal0.000.40-0.40
Perfect Parry0.200.60-0.40
Drive Parry1.601.93-0.33
Throw techs0.200.52-0.32
Drive Impact0.100.24-0.14
Throw parries0.100.22-0.12
Got Punish Countered0.200.11+0.09
Stuns landed0.000.08-0.08
Got stunned0.100.04+0.06
Drive Impact gauge1.7%1.8%-0.0%
Throws2.302.34-0.04
Punish Counters landed0.100.12-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.11
  2. Review close-range choices

    Got thrown: profile 2.7 · reference 2.3

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Got thrown: profile 2.7 · reference 2.3
    • Throw techs: profile 0.2 · reference 0.52
  3. Compare decisions across wins and losses

    Recent stored ranked sample: 26 wins in 65 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 26 wins in 65 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Separate a tendency from a one-off event

    Recent stored ranked sample: 26 wins in 65 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 26 wins in 65 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 13, 2026 · AI: nex-agi/nex-n2.5-mini:free

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