Chun-Li
Updated 3 days agoSteamSteamJapanJapanC100%

Ricorabbit

Angel Devil Kingdom
Rank 36MR 1,427#486,626
Last 105–5-1Last 209–11-13
Winrate
48%
60W · 65L · 125 stored
Ranked matches
125
selected mode
Wins
60
Ranked
Losses
65
Ranked
Peak MR
1,491
Chun-Li

Ranked MR · Chun-Li

125 local · 0 imported · 125 on chart · 193 battles stored

Latest game

DefeatRanked

Replay not requested
Chun-Li
Ricorabbit · Chun-Li
Luke
Opponent · Lukekosaka_toows

Playstyle reference

Habits vs top 30 Chun-Li

Benchmark refreshed Sep 3, 2026, 7:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Chun-Li
Ricorabbit’s Chun-Li benchmark

Compared with the average habits of the top 30 sampled Chun-Li players.

Seiya 2215 · HAITANI 2172 · edamakotoTwitch 2139 · ドドガマル_pc 2136 · YOKOHAMA_TARO 2105 · +25 others

Largest absolute differences first23 habits
HabitRicorabbitLegendsDifference LessLegendsMore
SA146.3%34.5%+11.8%
SA222.2%31.7%-9.5%
Drive Rush (cancel)49.1%40.1%+9.0%
SA318.5%26.2%-7.7%
Drive Arts9.9%16.9%-6.9%
CA13.0%7.6%+5.4%
Corner pressure9.8011.27-1.47
Time cornered8.409.57-1.17
Drive Guard9.7%10.2%-0.5%
Drive Impact gauge1.9%1.4%+0.5%
Got thrown2.502.08+0.42
Drive Rush (parry)4.7%5.0%-0.3%
Throw techs0.700.40+0.30
Perfect Parry0.300.57-0.27
Throws2.602.39+0.21
Drive Reversal0.000.17-0.17
Drive Parry1.501.64-0.14
Got Punish Countered0.200.09+0.11
Got stunned0.100.05+0.05
Stuns landed0.000.04-0.04
Drive Impact0.200.16+0.04
Throw parries0.200.22-0.02
Punish Counters landed0.100.10-0.00
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Chun-Li · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.1
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.2 · reference 0.16

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.7% · reference 1.4%
  3. Review defensive decisions

    Drive Reversal: profile 0 · reference 0.17

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.17

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Char 253: 91 wins in 194 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 91 wins in 194 games
    • vs Elena: 21 wins in 45 games
    • vs Akuma: 10 wins in 22 games
  2. Separate a tendency from a one-off event

    Recent stored ranked sample: 37 wins in 81 games

    Scout several recent matches and compare wins with losses. Prepare around a repeated situation rather than one memorable mistake.

    Try this

    Use the first round to check one scouting hypothesis. If it repeats, apply your prepared adjustment; if it does not, discard it and observe a new pattern.

    Supporting stats
    • Recent stored ranked sample: 37 wins in 81 games
  3. Test the Drive Impact tendency

    Drive Impact: profile 0.2 · reference 0.16

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.2 · reference 0.16
    • Drive Impact gauge: profile 1.7% · reference 1.4%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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