A.K.I.
Updated 4 days agoSteamSteamCzech RepublicCzech RepublicC100%

Roux

Popularity Isn't Productive
Rank 36MR 1,757#14,958
Last 105–5+6Last 209–11-13
Winrate
53%
47W · 42L · 89 stored
Ranked matches
89
selected mode
Wins
47
Ranked
Losses
42
Ranked
Peak MR
1,773
A.K.I.

Ranked MR · A.K.I.

89 local · 0 imported · 89 on chart · 89 battles stored

Latest game

DefeatRanked

Replay not requested
A.K.I.
Roux · A.K.I.
Luke
Opponent · Luketaka_fps_twitch

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
Roux’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
HabitRouxLegendsDifference LessLegendsMore
Drive Rush (cancel)10.2%23.3%-13.1%
SA128.8%37.8%-9.0%
CA16.9%9.6%+7.3%
SA337.3%30.6%+6.7%
Drive Guard23.4%17.0%+6.4%
SA216.9%22.0%-5.0%
Drive Arts16.6%21.0%-4.5%
Drive Rush (parry)14.7%11.0%+3.7%
Drive Reversal1.500.40+1.10
Corner pressure10.2011.29-1.09
Drive Parry3.001.93+1.07
Time cornered10.709.83+0.87
Perfect Parry0.200.60-0.40
Drive Impact gauge1.9%1.8%+0.1%
Got thrown2.402.30+0.10
Got Punish Countered0.200.11+0.09
Stuns landed0.000.08-0.08
Got stunned0.100.04+0.06
Throws2.302.34-0.04
Drive Impact0.200.24-0.04
Throw techs0.500.52-0.02
Throw parries0.200.22-0.02
Punish Counters landed0.100.12-0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.1 · reference 0.21

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.21
    • Drive Impact gauge: profile 1.3% · reference 1.6%
  2. Give each meter spend a purpose

    Drive Rush (parry): profile 16.3% · reference 11.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Rush (parry): profile 16.3% · reference 11.5%
  3. Review close-range choices

    Throws: profile 3.2 · reference 2.31

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 3.2 · reference 2.31
    • Got thrown: profile 2.1 · reference 2.33

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.1 · reference 0.21

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.1 · reference 0.21
    • Drive Impact gauge: profile 1.3% · reference 1.6%
  2. Probe defense before committing

    Drive Parry: profile 3.2 · reference 1.77

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 3.2 · reference 1.77
    • Perfect Parry: profile 0.4 · reference 0.54
  3. Adapt to the visible gauge

    Drive Rush (parry): profile 16.3% · reference 11.5%

    Watch current Drive and Super Art resources during the match. Treat the profile’s spending pattern as a question to investigate, not a prediction of burnout or a guaranteed opening.

    Try this

    After a large spend, reassess the options available to both players before approaching. If their resource decisions differ from the profile, follow the live situation.

    Supporting stats
    • Drive Rush (parry): profile 16.3% · reference 11.5%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 7, 2026 · AI: dots-studio/dots-3-note-preview:free

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