Sagat
Updated 1 week agoCrossPlatformCrossPlatformJapanJapanM100%

ULT_湯豆腐

Conqueror: Devoted Master
Rank 33LP 21,429
Last 101–9Last 206–14
Winrate
35%
35W · 66L · 101 stored
Ranked matches
101
selected mode
Wins
35
Ranked
Losses
66
Ranked
Peak LP
21,771
Sagat

Ranked LP · Sagat

League points over time for this character

Latest game

DefeatRanked

Replay not requested
Sagat
ULT_湯豆腐 · Sagat
Alex
Opponent · Alexテッッオ

Playstyle reference

Habits vs top 30 Sagat

Benchmark refreshed Sep 13, 2026, 10:18 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Sagat
ULT_湯豆腐’s Sagat benchmark

Compared with the average habits of the top 30 sampled Sagat players.

Hand Me Downs 2230 · BonchanRB 2209 · Kushina 2201 · hinao 2199 · Yanai 2142 · +25 others

Largest absolute differences first23 habits
HabitULT_湯豆腐LegendsDifference LessLegendsMore
Drive Rush (cancel)1.5%34.0%-32.5%
CA36.1%9.1%+27.0%
SA25.6%26.4%-20.8%
Drive Arts31.3%16.0%+15.3%
Drive Impact gauge10.4%1.3%+9.0%
SA116.7%24.6%-7.9%
Corner pressure8.9012.43-3.53
Drive Guard12.4%14.2%-1.8%
SA341.7%39.9%+1.7%
Drive Parry0.801.81-1.01
Perfect Parry0.000.74-0.74
Drive Impact0.600.18+0.42
Got Punish Countered0.500.09+0.41
Drive Rush (parry)8.9%8.4%+0.4%
Punish Counters landed0.500.11+0.39
Throws2.602.23+0.37
Time cornered8.608.88-0.28
Drive Reversal0.000.24-0.24
Throw techs0.300.46-0.16
Got thrown2.302.21+0.09
Stuns landed0.000.08-0.08
Got stunned0.000.05-0.05
Throw parries0.300.25+0.05
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Sagat · Latest 100

What to improve

  1. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.6 · reference 0.18

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.6 · reference 0.18
    • Drive Impact gauge: profile 10.4% · reference 1.3%
  2. Find the cause of punish events

    Got Punish Countered: profile 0.5 · reference 0.09

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.5 · reference 0.09
    • Punish Counters landed: profile 0.5 · reference 0.1
  3. Give each meter spend a purpose

    Drive Arts: profile 31.3% · reference 16.5%

    Review five resource decisions with the actual gauge visible. Note what the spend gained and what options remained; usage shares alone cannot measure efficiency.

    Try this

    Practice a familiar sequence with a resource spend and a conservation alternative. Compare the outcome and remaining gauge before deciding which situation calls for each.

    Supporting stats
    • Drive Arts: profile 31.3% · reference 16.5%
    • CA: profile 36.1% · reference 9.3%

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Use matchup records as scouting leads

    vs Yasmine: 70 wins in 195 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Yasmine: 70 wins in 195 games
    • vs Luke: 54 wins in 105 games
    • vs Alex: 24 wins in 58 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

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