Juri
Updated 5 days agoSteamSteamJapanJapanC100%

栃木の花が今宵咲き誇る

You've Got This, Juri!
Rank 36MR 1,601#88,672
Last 106–4+15Last 2012–8+26
Winrate
53%
133W · 118L · 251 stored
Ranked matches
251
selected mode
Wins
133
Ranked
Losses
118
Ranked
Peak MR
1,601
Juri

Ranked MR · Juri

249 local · 0 imported · 249 on chart · 267 battles stored

Latest game

VictoryBattle Hub

Replay not requested
Juri
栃木の花が今宵咲き誇る · Juri
Luke
Opponent · LukeVakarian

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 12, 2026, 1:26 PM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
栃木の花が今宵咲き誇る’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

2BASSA 2286 · Maroto 2211 · JACK_DOLL 2205 · でんせつえすぴ~ 2172 · aiai 2171 · +25 others

Largest absolute differences first23 habits
Habit栃木の花が今宵咲き誇るLegendsDifference LessLegendsMore
SA354.5%34.8%+19.7%
SA21.3%19.5%-18.2%
SA124.7%36.7%-12.1%
CA19.5%8.9%+10.6%
Drive Rush (cancel)40.6%31.9%+8.7%
Drive Arts14.7%19.4%-4.8%
Drive Guard11.0%13.4%-2.4%
Corner pressure10.3012.24-1.94
Drive Rush (parry)6.0%7.1%-1.2%
Time cornered8.109.20-1.10
Throws1.602.65-1.05
Drive Parry1.402.07-0.67
Got thrown2.402.13+0.27
Throw parries0.000.26-0.26
Drive Reversal0.000.20-0.20
Drive Impact gauge1.9%2.0%-0.2%
Drive Impact0.100.27-0.17
Throw techs0.300.46-0.16
Got Punish Countered0.000.09-0.09
Stuns landed0.000.09-0.09
Perfect Parry0.700.64+0.06
Got stunned0.000.04-0.04
Punish Counters landed0.100.13-0.03
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Juri · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.11

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.11
    • Got Punish Countered: profile 0.1 · reference 0.08
  2. Review close-range choices

    Throws: profile 1.4 · reference 2.58

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.4 · reference 2.58
    • Got thrown: profile 2.4 · reference 2.07
  3. Trace how you lose or gain space

    Corner pressure: profile 9.2 · reference 12

    Review five trips into the corner. Identify the earlier decision that gave up space, not just the final escape attempt. Check successful corner pressure too.

    Try this

    Recreate one recurring position in training. Compare your usual response with a less committal alternative, then track whether you reach the corner less often over the next set.

    Supporting stats
    • Corner pressure: profile 9.2 · reference 12
    • Time cornered: profile 6.8 · reference 9.08

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.3 · reference 0.24

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.3 · reference 0.24
  2. Test the close-range pattern

    Throws: profile 1.4 · reference 2.58

    Observe actual strike, throw and defensive choices at close range. Change one part of your familiar mix only after a tendency appears.

    Try this

    If the same response repeats twice, try a different option in that situation. If the player changes their response, return to varied choices instead of assuming the pattern is permanent.

    Supporting stats
    • Throws: profile 1.4 · reference 2.58
    • Got thrown: profile 2.4 · reference 2.07
  3. Probe defense before committing

    Drive Reversal: profile 0 · reference 0.17

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Reversal: profile 0 · reference 0.17
    • Drive Parry: profile 1.6 · reference 2.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 6, 2026 · AI: dots-studio/dots-3-note-preview:free

Privacy settings

Allow YouTube/Twitch media, usage analytics and remembered history? Choices last 180 days and can be withdrawn here anytime.

More options & details

Optional features are off until you choose them. You can change or withdraw your choices here at any time.

Security and storage needed for features you request remain available, including saved fighters, replay requests and feedback.

Choices are saved for 180 days on this device. Turning analytics off reloads this page to stop the loaded beacon.

Privacy & storage