A.K.I.
Updated 9 hours agoSteamSteamSouth KoreaSouth KoreaC100%

replayer

You've Got This, Juri!
Rank 36MR 1,635#56,572
Last 108–2+42Last 2013–7+48
Winrate
65%
17W · 9L · 26 stored
Ranked matches
26
selected mode
Wins
17
Ranked
Losses
9
Ranked
Peak MR
1,635
A.K.I.

Ranked MR · A.K.I.

25 local · 0 imported · 25 on chart · 30 battles stored

Latest game

VictoryRanked

Replay not requested
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replayer · Random
Rashid
Opponent · Rashid_Pos_

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 16, 2026, 1:25 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
replayer’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2229 · ネコと和解せよ 2220 · Motchan 2202 · M.M. 2164 · yama 2156 · +25 others

Largest absolute differences first23 habits
HabitreplayerLegendsDifference LessLegendsMore
SA364.0%30.7%+33.3%
SA112.0%39.0%-27.0%
SA22.0%21.6%-19.6%
CA22.0%8.7%+13.3%
Drive Arts12.8%21.9%-9.1%
Corner pressure8.4011.64-3.24
Drive Rush (cancel)24.8%23.3%+1.5%
Drive Guard17.8%16.3%+1.5%
Time cornered8.909.56-0.66
Throws1.702.33-0.63
Drive Reversal0.800.40+0.40
Drive Impact gauge1.4%1.8%-0.4%
Drive Parry2.201.85+0.35
Perfect Parry0.400.57-0.17
Got thrown2.502.33+0.17
Drive Impact0.100.22-0.12
Got Punish Countered0.200.09+0.11
Punish Counters landed0.000.10-0.10
Throw parries0.200.30-0.10
Drive Rush (parry)10.3%10.3%+0.1%
Got stunned0.000.05-0.05
Throw techs0.600.56+0.04
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0 · reference 0.1
    • Got Punish Countered: profile 0.2 · reference 0.09
  2. Review defensive decisions

    Drive Reversal: profile 0.8 · reference 0.4

    Compare five defensive situations: what did the opponent do, what did you choose, and what happened? Low parry or throw-tech counts alone do not establish a weakness.

    Try this

    Record two different options from one troublesome situation. Practice identifying them and choosing a response, then review whether the same decision improves in your next set.

    Supporting stats
    • Drive Reversal: profile 0.8 · reference 0.4
    • Drive Parry: profile 2.2 · reference 1.85
    • Perfect Parry: profile 0.4 · reference 0.57
  3. Review close-range choices

    Throws: profile 1.7 · reference 2.33

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.7 · reference 2.33
    • Got thrown: profile 2.5 · reference 2.33

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: nex-agi/nex-n2.5-pro:free

How to beat this player

  1. Probe defense before committing

    Got thrown: profile 2.5 · reference 2.33

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Got thrown: profile 2.5 · reference 2.33
    • Throw techs: profile 0.6 · reference 0.56
  2. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.09

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.09
  3. Use matchup records as scouting leads

    vs Char 253: 152 wins in 294 games

    A lower win rate suggests footage to examine, not a guaranteed counterpick. Check whether the same difficult situation appears in multiple matches.

    Try this

    If you play the cited character, test one familiar situation from that footage. If the player handles it well, abandon the assumption and adapt to what they show.

    Supporting stats
    • vs Char 253: 152 wins in 294 games
    • vs Akuma: 18 wins in 30 games
    • vs Ken: 13 wins in 25 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 16, 2026 · AI: nex-agi/nex-n2.5-pro:free

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