A.K.I.
Updated 2 days agoSteamSteamJapanJapanClub · motturiFGCC100%

Less_satos_ow

You've Got This, Juri!
Rank 36MR 1,744#17,518
Last 108–2+44Last 2016–4+88
Winrate
57%
42W · 32L · 74 stored
Ranked matches
74
selected mode
Wins
42
Ranked
Losses
32
Ranked
Peak MR
1,763
A.K.I.

Ranked MR · A.K.I.

71 local · 0 imported · 71 on chart · 228 battles stored

Latest game

VictoryRanked

Replay not requested
A.K.I.
Less_satos_ow · A.K.I.
Elena
Opponent · Elenaライコウローブ

Playstyle reference

Habits vs top 30 A.K.I.

Benchmark refreshed Sep 12, 2026, 4:20 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

A.K.I.
Less_satos_ow’s A.K.I. benchmark

Compared with the average habits of the top 30 sampled A.K.I. players.

hikaru_shiftne 2249 · ネコと和解せよ 2211 · マーノ/ギコギコはしません 2205 · Motchan 2204 · M.M. 2181 · +25 others

Largest absolute differences first23 habits
HabitLess_satos_owLegendsDifference LessLegendsMore
SA167.7%37.8%+29.9%
SA315.4%30.6%-15.2%
Drive Arts10.2%21.0%-10.8%
Drive Rush (cancel)14.2%23.3%-9.1%
SA213.8%22.0%-8.1%
Drive Guard24.6%17.0%+7.6%
Drive Rush (parry)17.6%11.0%+6.7%
CA3.1%9.6%-6.5%
Drive Impact gauge4.4%1.8%+2.7%
Corner pressure10.3011.29-0.99
Drive Reversal0.800.40+0.40
Got thrown2.002.30-0.30
Time cornered10.109.83+0.27
Throws2.102.34-0.24
Perfect Parry0.400.60-0.20
Drive Impact0.400.24+0.16
Drive Parry1.801.93-0.13
Throw techs0.400.52-0.12
Got Punish Countered0.200.11+0.09
Punish Counters landed0.200.12+0.08
Throw parries0.300.22+0.08
Got stunned0.100.04+0.06
Stuns landed0.100.08+0.02
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

A.K.I. · Latest 100

What to improve

  1. Find the cause of punish events

    Got Punish Countered: profile 0.2 · reference 0.1

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1
  2. Compare decisions across wins and losses

    Recent stored ranked sample: 15 wins in 24 games

    Choose two wins and two losses from the recent stored sample. Find one decision that changes between them; the record alone cannot explain why results changed.

    Try this

    Write down one specific decision to test in your next five games. Review whether you executed it and what happened, rather than judging the drill only by wins.

    Supporting stats
    • Recent stored ranked sample: 15 wins in 24 games

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

How to beat this player

  1. Look for a repeatable punish opportunity

    Got Punish Countered: profile 0.2 · reference 0.1

    Use the stats as a scouting lead. Watch for an action you have already verified as punishable at that spacing; do not assume every apparent opening is unsafe.

    Try this

    Test one confirmed response when that action appears. If it stops appearing, return to your normal spacing instead of forcing the punish.

    Supporting stats
    • Got Punish Countered: profile 0.2 · reference 0.1

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 9, 2026 · AI: nex-agi/nex-n2.5-mini:free

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