Juri
Updated 2 weeks agoSteamSteamOtherOtherClub · GyakubariMANC100%

毎年扁桃炎

Hit 'Em With The Jabs!
Rank 36MR 1,478#361,398
Last 108–2Last 2013–7
Winrate
61%
14W · 9L · 23 stored
Ranked matches
23
selected mode
Wins
14
Ranked
Losses
9
Ranked
Peak MR
1,478
Juri

Ranked MR · Juri

0 local · 0 imported · 0 on chart · 132 battles stored

Not enough ranked MR points in this range yet.

Latest game

VictoryRanked

Replay not requested
Luke
毎年扁桃炎 · Luke
Alex
Opponent · Alextaiyaki

Playstyle reference

Habits vs top 30 Juri

Benchmark refreshed Sep 16, 2026, 10:29 AM

Latest reported trends across the last 100 matches, not lifetime habit averages. · Data details

Juri
毎年扁桃炎’s Juri benchmark

Compared with the average habits of the top 30 sampled Juri players.

でんせつえすぴ~ 2239 · Maroto 2221 · JACK_DOLL 2205 · Malulu 2204 · aiai 2193 · +25 others

Largest absolute differences first23 habits
Habit毎年扁桃炎LegendsDifference LessLegendsMore
Drive Arts8.9%18.9%-10.0%
Drive Rush (cancel)42.5%32.9%+9.6%
SA27.5%16.9%-9.4%
SA147.2%38.3%+8.8%
Corner pressure5.7012.56-6.86
Time cornered15.308.68+6.62
Drive Rush (parry)1.3%7.0%-5.7%
CA15.1%9.8%+5.3%
SA330.2%34.9%-4.7%
Drive Guard9.8%13.4%-3.5%
Drive Impact gauge4.3%2.0%+2.3%
Throws1.902.72-0.82
Drive Parry2.602.03+0.57
Got thrown2.502.13+0.37
Perfect Parry0.500.75-0.25
Drive Reversal0.000.20-0.20
Throw parries0.100.28-0.18
Got stunned0.200.06+0.14
Drive Impact0.400.26+0.14
Got Punish Countered0.200.10+0.10
Stuns landed0.000.09-0.09
Throw techs0.500.41+0.09
Punish Counters landed0.200.12+0.08
FROM STATS TO PRACTICE

Match plan

Latest 100

Turn this profile’s habits and results into ideas to test. Habits cover all characters; the selected character sets the comparison group.

Checking for a saved match plan…

Uses public profile stats with OpenRouter’s free AI models. Plans are shared and saved for reuse. Suggestions are hypotheses, not replay analysis.

Saved match plans

Previously generated AI plans, with their original supporting stats and data dates. Expand a plan to read both perspectives.

Luke · Latest 100

What to improve

  1. Find the cause of punish events

    Punish Counters landed: profile 0.2 · reference 0.08

    Review five Punish Counters received and five landed. Separate whiffed attacks from unsafe actions on block before choosing what to practice.

    Try this

    Recreate one repeated situation in training. Check the spacing and frame meter, then practice a safer choice or a punish that actually connects.

    Supporting stats
    • Punish Counters landed: profile 0.2 · reference 0.08
    • Got Punish Countered: profile 0.2 · reference 0.06
  2. Make Drive Impact a deliberate choice

    Drive Impact: profile 0.4 · reference 0.19

    Review five Drive Impacts and record the situation and outcome. Keep effective uses; investigate repeated failures rather than aiming for the reference frequency.

    Try this

    Record Drive Impact and an ordinary attack in separate dummy slots. Mix playback and practice recognizing the difference with a response available in your current gauge state.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.19
    • Drive Impact gauge: profile 4.3% · reference 1.4%
  3. Review close-range choices

    Throws: profile 1.9 · reference 2.43

    Look at five close-range exchanges. Separate throw opportunities, throw attempts and defensive choices; the aggregate counts cannot show which option was correct.

    Try this

    Replay one recurring situation in training with both a strike and a throw recorded. Practice your chosen responses, then check how often you make that choice deliberately in matches.

    Supporting stats
    • Throws: profile 1.9 · reference 2.43
    • Got thrown: profile 2.5 · reference 2.01

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

How to beat this player

  1. Test the Drive Impact tendency

    Drive Impact: profile 0.4 · reference 0.19

    Observe whether Drive Impact repeats in a particular situation. Prepare a response you have verified in training, while respecting range, recovery and available gauge.

    Try this

    Revisit that situation with a less committal approach. If the Impact appears, use your practiced response; if it does not, resume your usual game plan.

    Supporting stats
    • Drive Impact: profile 0.4 · reference 0.19
    • Drive Impact gauge: profile 4.3% · reference 1.4%
  2. Probe defense before committing

    Drive Parry: profile 2.6 · reference 1.8

    Test one familiar pressure situation and observe the actual response. Use that observation to vary your next choice; do not infer a success rate from event counts.

    Try this

    Try your usual strike/throw decision in a situation you understand. Repeat only if the response is consistent; if they adapt, vary your timing or reset to neutral.

    Supporting stats
    • Drive Parry: profile 2.6 · reference 1.8
    • Perfect Parry: profile 0.5 · reference 0.69
    • Drive Reversal: profile 0 · reference 0.2
  3. Build pressure without overextending

    Corner pressure: profile 5.7 · reference 13.55

    Look for chances to gain space with familiar options. Once the opponent is cornered, observe how they actually try to leave before selecting an adjustment.

    Try this

    Test one pressure sequence you know well. If an escape repeats, rehearse an answer to that exact option; if they vary their defense, avoid committing to a single read.

    Supporting stats
    • Corner pressure: profile 5.7 · reference 13.55
    • Time cornered: profile 15.3 · reference 8.74

AI selects and prioritizes reviewed practice plans from the cited stats. Habits cover the whole profile; character records and recent samples have separate scopes. These are ideas to test, not confirmed weaknesses or video analysis. Latest reported trends across the last 100 matches, not lifetime habit averages.

Data saved Sep 5, 2026 · AI: dots-studio/dots-3-note-preview:free

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